| Commit message (Collapse) | Author | Age | Files | Lines |
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the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory
and linked in by an entry to inventory/Libraries.xml
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change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
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extraction of hardcoded asset locations into xml
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* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
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Sakai!
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WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
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you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
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Fixed a number of bugs in the AssetCache related to asset downloading.
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into asset format and add that.
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default yet, needs some code from Zircon ported to Sugilite first)
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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