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My fork of OpenSim for IG and DG, called SledjChisl.
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TexturesAssetSet
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TexturesAssetSet.xml
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2014-07-24
Add missing default female hair texture for Ruth avatar.
Justin Clark-Casey (justincc)
1
-0
/
+6
2013-06-28
Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
Justin Clark-Casey (justincc)
1
-0
/
+12
2011-12-12
Get rid of the 'lolcat' library asset.
Justin Clark-Casey (justincc)
1
-6
/
+0
2011-09-15
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
1
-0
/
+7
2011-02-03
Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.
Justin Clark-Casey (justincc)
1
-0
/
+9
2010-10-29
Rename the new default texture to be consistent with the others
Melanie
1
-1
/
+1
2010-10-29
Add my work on top of cmickeyb's
Melanie
1
-0
/
+6
2010-10-29
Revert "Preliminary work on appearance layers. No user functionality yet."
Melanie
1
-6
/
+0
2010-10-29
Preliminary work on appearance layers. No user functionality yet.
Melanie
1
-0
/
+6
2010-08-19
These files want to be committed. This time I'm doing it separately from othe...
Diva Canto
1
-307
/
+307
2010-08-19
Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943."
Diva Canto
1
-307
/
+307
2010-08-18
One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.
Diva Canto
1
-307
/
+307
2010-08-18
Add textures no longer shipped with newer viewers to OpenSim's standard asset...
Justin Clark-Casey (justincc)
1
-0
/
+316
2010-01-25
Added image for hyperlink map tiles.
Diva Canto
1
-0
/
+6
2009-10-01
* Rewrote LLImageManager to use a real priority queue and hold minimal state
John Hurliman
1
-0
/
+7
2009-01-22
Implement missing LSL TEXTURE_xxx constants including two new textures.
idb
1
-0
/
+14
2009-01-05
Add the "Blank" texture, too.
Homer Horwitz
1
-0
/
+7
2009-01-05
Added viewer's default terrain textures.
Homer Horwitz
1
-0
/
+25
2008-07-29
Fixed the missing reference to a texture in TexturesAssetSet.xml , reported i...
MW
1
-0
/
+8
2008-07-02
* elminate now pointless inv type fields from OpenSim library xml
Justin Clarke Casey
1
-66
/
+0
2008-01-09
Set svn:eol-style.
Jeff Ames
1
-416
/
+416
2008-01-07
More inventory work for CharlieO. Final patch to make it all work yet to come.
Brian McBee
1
-478
/
+416
2007-12-28
Migrate opensim default assets up another directory in preparation for extrac...
Justin Clarke Casey
1
-0
/
+0
2007-12-28
Move OpenSimAssetSet assets file up into assets pending further changes
Justin Clarke Casey
1
-0
/
+0
2007-12-28
* Patch from Melanie. Thanks Melanie!
Teravus Ovares
1
-19
/
+11
2007-12-27
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...
Justin Clarke Casey
1
-35
/
+0
2007-12-21
Make xml filename capitalizations consistent with actual capitalizations
Justin Clarke Casey
1
-15
/
+15
2007-12-21
Fixed that we weren't actually loading in some of the Library assets. Thanks ...
Brian McBee
1
-0
/
+35
2007-11-18
first stab at implementation of CopyInventoryItem
Jeff Ames
1
-16
/
+16
2007-11-14
Another try: Fix moon bleeding over into linden grid. Need to clear your cach...
Brian McBee
1
-1
/
+8
2007-11-11
set svn:eol-style
Jeff Ames
1
-479
/
+479
2007-11-11
moon
Brian McBee
1
-0
/
+7
2007-11-08
reformatted OpenSimAssetSet.xml (whitespace only)
Jeff Ames
1
-426
/
+414
2007-11-08
fixed case of name key in OpenSimAssetSet.xml
Jeff Ames
1
-19
/
+19
2007-10-27
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
lbsa71
1
-0
/
+30
2007-10-26
Very early first implementation of grid based assets.
Tleiades Hax
1
-7
/
+123
2007-09-24
* Added time dilation property to Scene
Adam Frisby
1
-0
/
+7
2007-08-27
Here is your ocean back. You will probably need to delete your regionassets.y...
Brian McBee
1
-0
/
+7
2007-08-25
Added texture set for the library. To enable, delete your regionassets.yap. W...
Brian McBee
1
-0
/
+308
2007-08-13
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
MW
1
-7
/
+0
2007-08-13
Added Scene.ConvertLocalIDToFullID() method.
MW
1
-0
/
+14
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
1
-0
/
+9