aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/assets/OpenSimAssetSet/granite.jp2 (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-09-06Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being ↵Diva Canto1-1/+0
used anywhere.
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-0/+0
extraction of hardcoded asset locations into xml
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-0/+0
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee1-0/+0
Sakai!
2007-07-11* Wiping trunk in prep for SugiliteAdam Frisby1-0/+0
2007-06-28should now work.MW1-0/+0
2007-06-17Very Preliminary local teleporting added (currently only can teleport ↵MW1-0/+0
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-03-28RIP OpenSimRoot. (removed)MW1-0/+0
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.