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path: root/bin/assets/BodyPartsAssetSet/base_eyes.dat (unfollow)
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2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)1-16/+9
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames1-33/+33
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee1-0/+0
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-0/+0
extraction of hardcoded asset locations into xml
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW1-0/+33
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.