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* Add more notes to async_call_method relating to UnsafeQueueUserWorkItemJustin Clark-Casey (justincc)2013-04-091-0/+5
| | | | | UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges. However, since we must already trust this code anyway in OpenSimulator this is not an issue.
* Add DisableInterRegionTeleportCancellation option in [EntityTransfer] ↵Justin Clark-Casey (justincc)2013-03-121-0/+5
| | | | | | | | | section of OpenSim.ini. False by default. This option allows the simulator to specify that the cancel button on inter-region teleports should never appear. This exists because sometimes cancellation will result in a stuck avatar requiring relog. It may be hard to prevent this due to the protocol design (the LL grid has the same issue) In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
* Added existance and default value for [XEngine]MinTimerInterval to ↵Robert Adams2013-03-021-0/+4
| | | | OpenSimDefaults.ini
* Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵Diva Canto2013-03-011-48/+49
| | | | compatible ([Startup] still being looked up), but please update your configs sometime soon.
* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-26/+24
| | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* Adds size limits to JsonStore. Adds a separate configurationMic Bowman2013-02-081-0/+4
| | | | variable to enable binding to dynamic attributes.
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-14/+2
| | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
* Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)2013-02-041-15/+0
| | | | OpenSimDefaults.ini in previous commit 95883282
* Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-021-0/+14
| | | | tile has been set. Do more informative warn instead.
* Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-241-0/+25
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| * This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus2013-01-201-0/+14
| | | | | | | | BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
| * IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen2013-01-191-0/+11
| | | | | | | | | | | | | | | | OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
* | Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)2013-01-231-6/+14
|/ | | | | | | | | | | and OpenSim.ini.example. Default remains abort. This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) co-op should be more stable but this option is experimental. If moving from co-op to abort, existing script DLLs will need to be recompiled. This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-8/+0
| | | | | and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | used by the code.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
* Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
* Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)2012-11-231-0/+6
| | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
| | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
* Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-191-14/+0
| | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
* remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen2012-11-111-10/+0
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-3/+0
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* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-2/+2
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* Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+2
| | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
* tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-0/+8
| | | | default
* Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)2012-10-201-0/+5
| | | | | | | | | | groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
* Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-161-1/+5
| | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus2012-10-091-0/+3
| | | | No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
* Add config option to plant avatar where they are reducing avatar avatar ↵teravus2012-10-091-0/+6
| | | | 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
* Make the asset retrieval concurrency a config switch. The current valueMic Bowman2012-10-041-0/+4
| | | | | of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior.
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-3/+3
| | | | | | | | | | Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail.
* Comment out unused RestPlugins text in OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-09-281-24/+25
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-271-0/+4
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| * Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-0/+4
| | | | | | | | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
* | Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto2012-09-271-4/+0
|/ | | | WARNING: migration on GridUser withdrawn too, but left the migration number there.
* TOS module. WARNING: migration in GridUser table.Diva Canto2012-09-251-0/+4
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* Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)2012-09-201-2/+1
| | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
* Fix some inconsistencies in configurartion: NonPhys primsBlueWall2012-09-181-2/+2
| | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
* Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)2012-09-121-3/+3
| | | | 783ee949
* implementing per-region configuration of limits on the number of prims one ↵SignpostMarv2012-09-091-0/+4
| | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
* If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-061-0/+7
| | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
* Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)2012-08-301-0/+11
| | | | | | | | | | Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-0/+3
| | | | | | level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
* BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove ↵Robert Adams2012-08-151-12/+17
| | | | trailing semis from some the of the value definitions.
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-081-1/+1
| | | | terrain
* Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2012-08-031-19/+14
| | | | | | DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
* Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)2012-08-031-1/+8
| | | | | | | | | | [Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-021-1/+1
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-2/+2
| | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.