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* Added RestrictEmail to make llEmail only send to avatars email address if true.Kevin Cozens2014-08-141-0/+5
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* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵Justin Clark-Casey (justincc)2014-08-141-0/+9
| | | | | | | | | | [InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
* Reduce default rotation AgentUpdate output sensitivity to a setting that ↵Justin Clark-Casey (justincc)2014-08-081-1/+1
| | | | | | | | | | cuts down UDP traffic without obvious adverse effects on observed avatar rotations. Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator. These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations. This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load. This has no impact on rotations in the simulator itself so simulation fidelity is the same as before. To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
* Change default max threads if SmartThreadPool is used as the main thread ↵Justin Clark-Casey (justincc)2014-08-081-1/+1
| | | | | | | | | pool from 15 to 300 Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues. We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects. The threads are only instantiated if they are required. This change does not affect other async_call_method options.
* Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)2014-08-061-8/+16
| | | | | | | RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-201-1/+1
| | | | | | | | This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
* Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)2014-07-161-3/+4
| | | | | | | co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart. This change has no effect on existing script state. If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
* Update information in OpenSimDefaults to reflect the fact that ↵Justin Clark-Casey (justincc)2014-07-141-6/+6
| | | | ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.
* Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ↵Vegaslon2014-06-271-0/+5
| | | | has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
* Add [Startup]LogShowStatsSeconds=n parameter which controls the intervalRobert Adams2014-06-131-0/+4
| | | | | that simulator statistics is output to the console. Setting to zero turns stats logging off.
* Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.iniRobert Adams2014-06-081-1/+5
| | | | so people can find the setting.
* fix the comment section of max_distance setting to reflect default valueMichael Cerquoni2014-06-061-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-061-1/+1
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| * bump default teleport limit to 65535 regionsMichael Cerquoni2014-06-061-1/+1
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* | Missed this ini change in previous commitDiva Canto2014-06-061-2/+6
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* Add DebugMessagingEnabled = false to OpenSim.ini.example for consistency. ↵Justin Clark-Casey (justincc)2014-05-191-2/+2
| | | | Slightly simplify config comments.
* Split verbose groups messaging logging into its own setting separate from ↵Justin Clark-Casey (justincc)2014-05-191-0/+3
| | | | | | | | | that of the groups module. This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug. Enabled with [Groups] DebugMessagingEnabled = true in config (default false) Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting). Done for both xmlrpc and V2 groups.
* minor: Change configuration text in config files to reflect the existing ↵Justin Clark-Casey (justincc)2014-05-061-3/+6
| | | | situation of BulletSim as the default physics engine.
* Restore overload mode accidentally disabled in a prior commit. Add a newMelanie2014-04-251-0/+8
| | | | | | config option, LogOverloads, to log when a thread pool overload occurs. This option defaults to "True" because the logging data is useful for diagnosing threading issues.
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
| | | | | This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment).
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-3/+3
| | | | | | | | a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
* minor: change misspelling of overriden to overridden in comments within ↵Justin Clark-Casey (justincc)2014-03-261-5/+5
| | | | | | config files Thanks to aiaustin for the spot.
* minor: Remove "js" (Javascript) from list of allowed languages in script ↵Justin Clark-Casey (justincc)2014-03-261-2/+2
| | | | | | | | config since it hasn't been present in OpenSimulator for a very long time (0.6 days) One reason support was removed is that the external DLL that implemented Javascript stopped development. Not sure how well this ever worked in OpenSimulator. Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
* Allow Mono Plugin Registry setting for RegionsDev Random2014-03-221-0/+6
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adding a way to disable/enable the in built Dwell ModuleH-H-H2014-03-201-0/+3
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* PhysicalPrimMax to 64m for ini Default files to enable standard size prims ↵Lani Global2014-03-101-1/+1
| | | | | | and mesh to be used with vehicles. Signed-off-by: Robert Adams <misterblue@misterblue.com>
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-291-2/+2
| | | | | | | | It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
* Merge branch 'master' into varregionRobert Adams2014-01-211-0/+10
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| * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-201-0/+10
| | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
* | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-191-0/+9
|/ | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* minor: Make PID file examples in OpenSim and Robust config somewhat more ↵Justin Clark-Casey (justincc)2013-11-061-1/+1
| | | | meaningful than just /tmp/my.pid
* As discussed on many previous occasions, switch the default physics engine ↵Justin Clark-Casey (justincc)2013-10-151-6/+5
| | | | | | | | in OpenSimulator from OpenDynamicsEngine to BulletSim. The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
* minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)Justin Clark-Casey (justincc)2013-09-271-18/+33
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* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)2013-09-191-1/+9
| | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
* minor: replace spaces with tabs for see_into_region settingJustin Clark-Casey (justincc)2013-09-121-2/+2
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* Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall2013-09-121-2/+5
| | | | checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
* chaning the default max_distance to 16383 as we actually start counting at ↵Michael Cerquoni2013-09-101-2/+2
| | | | zero, thank you dahlia for pointing this out.
* This extends the default max_distance for teleports to 16384, a big thank ↵Michael Cerquoni2013-09-101-2/+2
| | | | you to all of the viewer devs who made this possibe!
* Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams2013-08-081-0/+7
| | | | | Add 'callback' query parameter to managed stats return to return function form of JSON data.
* Move experimental attachments throttling further down the chain so that ↵Justin Clark-Casey (justincc)2013-08-021-2/+2
| | | | multiple attachments changes (e.g. change outfit) are also throttled
* Add experimental "debug attachments throttle <ms>" setting (command line) ↵Justin Clark-Casey (justincc)2013-08-011-0/+7
| | | | | | | | | | and ThrottlePer100PrimsRezzed in [Attachments] in config This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously. It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in. Default is 0 (no throttling). "debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable. Also adds "debug attachments status" command to show current throttle and debug logging levels.
* Clarification on docs of .ini.examples for Groups (again)Diva Canto2013-07-271-0/+1
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* Clarifications on documentation of Group configsDiva Canto2013-07-271-1/+0
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* Added config var that we all thought was already there: see_into_region. ↵Diva Canto2013-07-241-0/+3
| | | | (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
* Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto2013-07-161-0/+4
| | | | the interface, so that duplicate requests aren't enqueued more than once.
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-19/+37
| | | | | | Default off, for the moment, until more testing. Add separate thread and center-of-mass flags to OpenSimDefaults.ini. Clean up comments in OpenSimDefaults.ini.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-05-301-0/+13
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| * UserProfilesBlueWall2013-05-301-0/+13
| | | | | | | | UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
* | BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini andRobert Adams2013-05-301-32/+25
|/ | | | replace with things someone might actually want to tune (avatar height, ...).
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-0/+3
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).