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* Merge commit 'df624c13c98b06d57311c1d93ecbd4790553f3b3' into careminsterMelanie2012-03-221-0/+8
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| * Added new simple_build_permissions config to the .ini and .example files.Diva Canto2012-03-221-0/+8
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| * Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-221-7/+0
| | | | | | | | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
| * Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-221-0/+7
| | | | | | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
* | Merge branch 'master' into careminsterMelanie2012-03-181-0/+3
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto2012-03-161-0/+3
| | | | | | | | terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
* | Merge branch 'master' into careminsterMelanie2012-02-151-1/+5
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| * Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-141-1/+0
| | | | | | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
| * Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-111-0/+5
| | | | | | | | | | | | | | If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
* | Merge branch 'master' into careminsterMelanie2012-02-071-4/+3
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| * Set UseMeshiesPhysicsMesh = true in [Mesh] by defaultJustin Clark-Casey (justincc)2012-02-071-4/+3
| | | | | | | | This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
* | Merge branch 'master' into careminsterMelanie2012-02-051-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * change NonPhysicalPrimMax to NonphysicalPrimMax to make this variablenebadon2012-02-041-1/+1
| | | | | | | | | | work correctly, it was being ignored because of the case, this effects OpenSim.ini.example and OpenSimDefaults.ini
* | Merge branch 'master' into careminsterMelanie2012-01-291-1/+1
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| * Fix:Get embedded objects in notecard ↵PixelTomsen2012-01-291-1/+1
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org>
* | Merge branch 'master' into careminsterMelanie2012-01-261-2/+3
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-2/+3
| | | | | | | | opensim-libs). Change BSScene to use new interface.
* | Merge branch 'master' into careminsterMelanie2012-01-061-11/+12
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
| * eliminate a few tabs from OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-01-061-10/+10
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| * Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] ↵Justin Clark-Casey (justincc)2012-01-061-3/+4
| | | | | | | | in line with all the other ones that are there
* | Merge branch 'master' into careminsterMelanie2011-12-221-0/+5
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| * Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-221-0/+5
| | | | | | | | | | | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* | Set adaptive throttles false by default because it doesn't play nice with AVNMelanie2011-12-091-1/+1
| | | | | | | | code
* | Merge branch 'master' into bigmergeMelanie2011-11-281-7/+10
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-251-4/+7
| | | | | | | | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-3/+3
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* | Merge branch 'master' into bigmergeMelanie2011-11-191-24/+30
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Turn the [RegionReady] module on by default and login_disable = true while ↵Justin Clark-Casey (justincc)2011-11-181-18/+21
| | | | | | | | | | | | | | | | scripts are loading. From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading. This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening. If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
| * Turn SellEnabled in the [EconomyModule] on by default.Justin Clark-Casey (justincc)2011-11-171-6/+9
| | | | | | | | This only provides enough functionality to allow operations for no money (e.g. sell for $0).
* | Merge branch 'master' into bigmergeMelanie2011-11-101-0/+7
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| * Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-0/+7
| | | | | | | | | | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* | Merge branch 'master' into bigmergeMelanie2011-11-051-4/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-4/+0
| | | | | | | | fully functional and cannot be disabled because that would break timings.
* | Merge branch 'master' into bigmergeMelanie2011-11-041-2/+2
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
| * Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2011-11-021-2/+2
| | | | | | | | | | | | This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
* | Merge branch 'master' into bigmergeMelanie2011-11-011-3/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-011-3/+0
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* | Merge branch 'master' into bigmergeMelanie2011-10-301-0/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Add missing max_listens_per_region to [LL_Functions] config section in ↵Justin Clark-Casey (justincc)2011-10-291-0/+4
| | | | | | | | | | | | OpenSimDefaults.ini + explanation. This setting controls the maximum number of listeners in a region
* | Merge branch 'master' into bigmergeMelanie2011-10-261-0/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-0/+7
| | | | | | | | | | | | PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Merge commit '352002fd0b74a87f62ea82c76969e4110ba2542f' into bigmergeMelanie2011-10-251-1/+1
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| * Set enable_adaptive_throttles = true in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-10-171-1/+1
| | | | | | | | | | | | As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html and the preceeding thread mails, the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets. Please mantis any anomalous viewer connection behaviour which wasn't there before.
* | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmergeMelanie2011-10-251-1/+2
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| * Restore [Startup] physical_prim flag which can stop any prims being subject ↵Justin Clark-Casey (justincc)2011-10-151-1/+2
| | | | | | | | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
* | Merge commit '03102864f0d9851b6937ca5472f48f10ec861a26' into bigmergeMelanie2011-10-251-2/+2
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| * change default ODE world_stepsize to 0.0178 from 0.02Justin Clark-Casey (justincc)2011-10-141-2/+2
| | | | | | | | | | | | | | | | | | This exactly fits five ODE steps in the default frame time (0.089). This means that ODE execution time now matches the default minimum frame time. This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation. On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089. This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer. This approach replaces the tweaks previously discussed on the opensim-dev mailing list
* | Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmergeMelanie2011-10-251-0/+42
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-0/+42
| | | | | | | | | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
* | Disable Flotsam groups messaging module in our config baseMelanie2011-10-121-1/+1
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