| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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trying to find a corrupted memory problem. Update DLL and SO.
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
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arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
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appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
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Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
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max_listens_per_region
Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect
Thanks to Ovi Chris Rouly for pointing this out.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
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happens when there are more than a few hundred physical objects.
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False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
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OpenSimDefaults.ini and the code.
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buoyancy for flying. Tweek avatar default friction and resititution
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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for now.
Default remains false.
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DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
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Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
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If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
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This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
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