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2016-11-03fix some coments, thanks Austin TateUbitUmarov1-2/+2
2016-11-03XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov1-8/+17
configurable option, since it is very slow operation
2016-10-15Xengine option AppDomainLoading default option true is causing problems with ↵UbitUmarov1-5/+6
several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
2016-10-01 fix comment telling the correct default physics engineUbitUmarov1-1/+1
2016-08-21 remove region combine option (mega region) for config ini filesUbitUmarov1-5/+0
2016-08-19 add cap GroupMemberDataUbitUmarov1-0/+1
2016-08-18 allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov1-1/+1
2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov1-0/+4
prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
2016-07-03New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto1-0/+4
instead they stay in the region, possibly placed outside its borders.
2016-06-23Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto1-0/+5
configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-04-15Remove "f" (float) type markers that may have crept in through copypasta.Melanie Thielker1-6/+6
2016-03-14Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵Jeff Kelley1-0/+6
Mantis 7839.
2016-01-30 change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov1-1/+1
false, leaving only region_owner true by default
2016-01-26 update OpenSimDefaults.iniUbitUmarov1-5/+11
2015-12-19update the xmlrpcGroups http keep alive option, and comentUbitUmarov1-4/+2
2015-12-16add the option to not display parcel ban linesUbitUmarov1-0/+3
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker1-0/+3
prior functionality. Avination code wasn't designed for deep building.
2015-11-17 add LegacySitOffsets option to configuration fileUbitUmarov1-0/+7
2015-11-12Fixed typosDiva Canto1-5/+5
2015-11-13 configuration options relative to last tow commitsUbitUmarov1-0/+18
2015-11-12Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker1-1/+9
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-09 fix: set Normalized55FPS default to TRUEUbitUmarov1-1/+1
2015-11-09 replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov1-9/+9
simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
2015-11-08add StatisticsFPSfactor configuration option (fudge factor) with default of ↵UbitUmarov1-13/+31
1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english)
2015-10-21Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto1-0/+1
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
2015-10-21Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto1-0/+1
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
2015-10-21 we do not have prims with size 2^128...UbitUmarov1-6/+5
2015-10-21 also on OpenSimDefaults.iniUbitUmarov1-15/+5
2015-10-18Fixed merge conflictsDiva Canto1-15/+0
Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto1-15/+0
teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-0/+8
2015-07-26Add LogFile option in OpenSimDefaults.ini. It was omitted accidentallyMelanie Thielker1-0/+3
2015-06-01Improve configuration description for llCastRay V3.Magnuz Binder1-4/+16
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22fix permmission issue on OpenSimDefaults.iniMichael Cerquoni1-0/+0
2015-05-22Use own mesh cache in llCastRay V3 after throttling.Magnuz Binder1-2/+6
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22Throttle llCastRay V3.Magnuz Binder1-0/+16
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-12Patch llCastRay fully simplified to V3.Magnuz Binder1-15/+31
2015-05-04Revert "Patch llCastRay fully-simplified to V2." for further review.Michael Cerquoni1-8/+8
This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
2015-05-04Patch llCastRay fully-simplified to V2.Magnuz Binder1-8/+8
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04add new config parameters for llCastRay to OpenSimDefaults.inidahlia1-0/+5
2015-05-03Implement llCastRay fully, simplified.Magnuz Binder1-0/+38
2015-05-03Only send parcel layer data around the point of interest. Can be disabledRobert Adams1-0/+12
by setting [LandManagement]LimitParcelLayerUpdateDistance=false New parameters added to OpenSimDefaults for the distance and enablement.
2015-04-29Added new [Statistics] config section to go with the previous patch.Diva Canto1-0/+4
2015-04-21Moved over metrics from previous OpenSim 0.8.0.3 repository (this new ↵Glenn Martin1-1/+1
repository is now the master branch from OpenSim).
2015-04-20Implement llGetBoundingBox fully.Magnuz Binder1-0/+80
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-03-04Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)1-0/+20
script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-01-21Replace the tabs that have crept into isolated places in config and config ↵Justin Clark-Casey (justincc)1-8/+8
example files with spaces
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-1/+1
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-07Added a different/better way of specifying data services in DataSnapshot -- ↵Diva Canto1-4/+3
using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams1-0/+11
closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.