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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSimAssetSet.xml
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Author
Age
Files
Lines
*
Make xml filename capitalizations consistent with actual capitalizations
Justin Clarke Casey
2007-12-21
1
-15
/
+15
*
Fixed that we weren't actually loading in some of the Library assets. Thanks ...
Brian McBee
2007-12-21
1
-0
/
+35
*
first stab at implementation of CopyInventoryItem
Jeff Ames
2007-11-18
1
-16
/
+16
*
Another try: Fix moon bleeding over into linden grid. Need to clear your cach...
Brian McBee
2007-11-14
1
-1
/
+8
*
set svn:eol-style
Jeff Ames
2007-11-11
1
-479
/
+479
*
moon
Brian McBee
2007-11-11
1
-0
/
+7
*
reformatted OpenSimAssetSet.xml (whitespace only)
Jeff Ames
2007-11-08
1
-426
/
+414
*
fixed case of name key in OpenSimAssetSet.xml
Jeff Ames
2007-11-08
1
-19
/
+19
*
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
lbsa71
2007-10-27
1
-0
/
+30
*
Very early first implementation of grid based assets.
Tleiades Hax
2007-10-26
1
-7
/
+123
*
* Added time dilation property to Scene
Adam Frisby
2007-09-24
1
-0
/
+7
*
Here is your ocean back. You will probably need to delete your regionassets.y...
Brian McBee
2007-08-27
1
-0
/
+7
*
Added texture set for the library. To enable, delete your regionassets.yap. W...
Brian McBee
2007-08-25
1
-0
/
+308
*
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
MW
2007-08-13
1
-7
/
+0
*
Added Scene.ConvertLocalIDToFullID() method.
MW
2007-08-13
1
-0
/
+14
*
The startup set of assets in the local asset server can now be set from a xml...
MW
2007-08-08
1
-0
/
+9