| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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This changes OpenSim.ini.example to, by default, include osslEnable.ini which
turns on the OSSL functions and limits who can do which operations.
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where
they were moved. At the moment, ossl settings are in the XEngine section although
they should apply to any LSLish script engine. Moves all ossl settings to osslEnable.ini
Update osslEnable.ini with more decriptive comments and set some functions to be more
restrictive -- especially the functions that allow scripts to do things to other
avatars and prims.
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Per comments, putting new configuration files in bin/ is not preferred.
Add comments and instructions to heading of osslEnable.ini.
Add a commented out include of osslEnable.ini to OpenSim.ini.example.
Fix line endings of osslEnable.ini to be Unix style.
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script functions.
This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
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false for varregions.
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example files with spaces
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OpenSim.ini.example
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names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
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Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins.
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Add loading of 3rd-party addin inis automatically.
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avatars collide. This is true by default.
This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim
This is equivalent to the av_av_collisions_off option in ODE.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
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Provide a means for regions to fetch extra features supported by modern viewers from a central location
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engine.
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Slightly simplify config comments.
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situation of BulletSim as the default physics engine.
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This allows for more secure group services, to be used by collections of mutually-trusting grids.
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description to "Minimum"
Thanks to aiaustin for the spot.
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config files
Thanks to aiaustin for the spot.
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config since it hasn't been present in OpenSimulator for a very long time (0.6 days)
One reason support was removed is that the external DLL that implemented Javascript stopped development.
Not sure how well this ever worked in OpenSimulator.
Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
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Signed-off-by: Robert Adams <misterblue@misterblue.com>
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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This includes additions to Warp3D:
Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
Texturing of large prims (INI parameter. On by default)
Better garbage collection
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consistent
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meaningful than just /tmp/my.pid
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creating groups
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UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
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section of OpenSim.ini. False by default.
This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
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version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini.
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in OpenSim.ini from [Startup]
This change also corrects the setting names - they were actually wrong (though the text in {} was correct).
If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
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