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DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
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Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
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terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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as opposed to how it was first designed.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
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database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
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work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
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separator
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Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
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OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
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console prompt
This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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This is to improve the migration of scripts that expect a 20m say distance.
If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
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PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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there are no restrictions if not set
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
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OpenSim.ini.example
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OpenSim.ini.example
I this is generally useful rather than a 'default' setting
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to start up with no regions configured.
I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
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this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source.
On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
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development and experimental.
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These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
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This reverts commit 44a491f36bbe2094634e356591381c90f87e2125.
This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation.
So let's revert to stick with the "DataStore" error for now - at least that's a known error.
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This is to make my life easier when creating releases.
I think that it also gives a better story for anybody newly compiling from source.
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OpenSim.ini.example.
As per http://opensimulator.org/mantis/view.php?id=5638. Thanks DutchGlory.
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right now, pending the new plugin
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Default is disabled. You will need to explicitly enable to toy with this.
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When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved.
When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region).
This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
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Don't know of a good reason not to do this, seems to work fine.
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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consistency
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according to implementation
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
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with Kokua viewer if devs are willing to do it.
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OpenSim.ini.example to config/StandaloneCommon.ini.example where it belongs.
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[FreeswitchService] must be reachable by viewers
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module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
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module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior.
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WebFetch cap by default).
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