| Commit message (Collapse) | Author | Age | Files | Lines |
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INFO on the console, DEBUG in the log files.
Greater time resolution in the log files.
Trying out the built in log roller.
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Log configs are still in the bin directory.
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of, when debugging, the zillions of log lines verifying that each module is being added to each region.
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each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
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This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
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It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
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unpersisted delink
This considerably improves delete performance for objects with large linksets
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the simulator with log level WARN or ERROR and see the output of console commands
Signed-off-by: Melanie <melanie@t-data.com>
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* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
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Microsoft thing)
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* Enabled GC server
* Enabled concurrent collections
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to reasonable levels
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previous OpenSim behavior.
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it did before (still no colors)
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Fixed line duplication in console output.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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