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* update PrimMesher to a newer version from dahlia (thx dahlia), targeted .net4.6UbitUmarov2018-01-151-0/+0
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* update PrimMesh to lkalif 2013 version, .net4.6 and libomv againUbitUmarov2018-01-141-0/+0
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* update again libomv that may depend on new log4net and XMLRPCUbitUmarov2018-01-131-0/+0
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* testing update libomv CSj2k dll to .net4.6, remove unused Axiom dllUbitUmarov2018-01-121-0/+0
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* revert to older CSJ2K.dll since new seems have issues on linux with ↵UbitUmarov2017-05-051-0/+0
| | | | existent textures/sculpts
* Update libOMVDiva Canto2017-04-251-0/+0
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* revert CSJ2K.dll to version in use prior to commit ↵dahlia2013-04-231-0/+0
| | | | d4fa2c69ed2895dcab76e0df1b26252246883c07
* update libomv to git master which adds support for MaterialID in TextureEntrydahlia2013-04-171-0/+0
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* add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)2011-04-271-0/+0
| | | | | | using git or untarring releases under cygwin on windows Mono doesn't care if the
* Replace CSJ2K with fixed version (Mantis #3318)Melanie2010-05-211-0/+0
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* * Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman2009-10-021-0/+0
| | | | | * Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
* Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-0/+0
| | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie2009-09-301-0/+0
| | | | | | ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
* Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-0/+0
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K