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2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2018-01-16replace ICSharpCode.SharpZipLib with target .net4.6UbitUmarov1-0/+0
2018-01-15update PrimMesher to a newer version from dahlia (thx dahlia), targeted .net4.6UbitUmarov1-0/+0
2018-01-14update PrimMesh to lkalif 2013 version, .net4.6 and libomv againUbitUmarov1-0/+0
2018-01-13update again libomv that may depend on new log4net and XMLRPCUbitUmarov1-0/+0
2018-01-12testing update libomv CSj2k dll to .net4.6, remove unused Axiom dllUbitUmarov1-0/+0
2017-05-05 revert to older CSJ2K.dll since new seems have issues on linux with ↵UbitUmarov1-0/+0
existent textures/sculpts
2017-04-25Update libOMVDiva Canto1-0/+0
2013-04-23revert CSJ2K.dll to version in use prior to commit ↵dahlia1-0/+0
d4fa2c69ed2895dcab76e0df1b26252246883c07
2013-04-17update libomv to git master which adds support for MaterialID in TextureEntrydahlia1-0/+0
2011-04-27add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)1-0/+0
using git or untarring releases under cygwin on windows Mono doesn't care if the
2010-05-21Replace CSJ2K with fixed version (Mantis #3318)Melanie1-0/+0
2010-05-21Replace CSJ2K with fixed version (Mantis #3318)Melanie1-0/+0
2009-10-02* Removed code that is no longer used with Melanie's queue callback optimizationJohn Hurliman1-0/+0
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-0/+0
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie1-0/+0
ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-0/+0
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K