Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * worked a little bit more on straigthening the startup procedure out | lbsa71 | 2007-03-28 | 1 | -17/+21 |
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* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 1 | -10/+17 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 1 | -2/+2 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Fixed yet another project ref fuck-up in Prebuild. | lbsa71 | 2007-03-27 | 1 | -24/+18 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -18/+24 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -1/+4 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -4/+1 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 1 | -0/+96 |
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) |