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* refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
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* Tie reported FPS correction factor into the minimum frame time rather than ↵Justin Clark-Casey (justincc)2011-10-132-6/+13
| | | | | | setting separately. This makes reported FPS scale as required if min frame time changes
* Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
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* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-133-8/+39
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* refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵Justin Clark-Casey (justincc)2011-10-132-91/+79
| | | | | | into a DestroyOdeStructures() method also adds some method doc
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
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* Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)2011-10-125-54/+6
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* Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)2011-10-125-343/+282
| | | | Code drift means that most of this stuff doesn't compile but the structure is still useful.
* When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-122-2/+5
| | | | user knows why they are waiting.
* minor: insert some commented out log lines which are a blunt but useful ↵Justin Clark-Casey (justincc)2011-10-123-3/+12
| | | | instrument to see packet expiry and received acks
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-122-1/+8
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| * Make it possible to disable the HG linker. On non-HG systems it spits yellowMelanie2011-10-121-0/+7
| | | | | | | | spam, so it should not load unless HG is desired.
| * Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
| | | | | | | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured.
* | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)2011-10-123-17/+39
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* Start recording object updates per second statistic (analogue of agent ↵Justin Clark-Casey (justincc)2011-10-113-1/+43
| | | | | | updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene
* meaningless change to goose pandaJustin Clark-Casey (justincc)2011-10-111-0/+1
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* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-112-21/+32
| | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725
* Allow monitoring of stats by region nameJustin Clark-Casey (justincc)2011-10-101-0/+3
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* Add other region stats (total frame time, physics fps, etc.) currently ↵Justin Clark-Casey (justincc)2011-10-1016-21/+326
| | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats.
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵Justin Clark-Casey (justincc)2011-10-103-15/+15
| | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
* Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)2011-10-101-15/+35
| | | | Default is currently on since this is the historical setting
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵Justin Clark-Casey (justincc)2011-10-103-15/+2
| | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
* remove unused LastAssetID from DynamicTextureUpdaerJustin Clark-Casey (justincc)2011-10-101-6/+4
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* Tweak to language of last commit in rejecting UUID.Zero in ↵Justin Clark-Casey (justincc)2011-10-081-2/+4
| | | | | | | GridService.RegisterRegion() Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426 It's probably a bad idea to allow these in any case.
* GridService - Region UUID can not be NULLPixel Tomsen2011-10-081-0/+2
| | | | http://opensimulator.org/mantis/view.php?id=3426
* Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() ↵Justin Clark-Casey (justincc)2011-10-081-39/+1
| | | | | | check on XMLRPC RemoteAdmin handlers. If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
* replace List used by m_accessIP in RemoteAdminPlugin with the more efficient ↵Justin Clark-Casey (justincc)2011-10-081-5/+4
| | | | HashSet
* Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.Justin Clark-Casey (justincc)2011-10-081-124/+116
| | | | | | Also adds password check to some functions where this was missing and fixes some parameter checking. This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me. Thanks Michelle Argus.
* Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵Justin Clark-Casey (justincc)2011-10-081-2/+6
| | | | | | | of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time.
* flip master version up to 0.7.3Justin Clark-Casey (justincc)2011-10-071-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-10-071-1/+1
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| * Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
| | | | | | | | As per earlier discussions with dslake
* | Add note to docsBlueWall2011-10-071-0/+17
|/ | | | | This method is used by externasl/3rd party management tools to create users and they depend on us to generate the UUID.
* Fixed line endings from previous commitDan Lake2011-10-063-51/+51
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-063-13/+6
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| * remove the pointless slashes on the end of the (5!) different server stat ↵Justin Clark-Casey (justincc)2011-10-073-13/+6
| | | | | | | | | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path.
* | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-065-89/+79
|/ | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-063-301/+312
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| * Simplified IsInTransit property on ScenePresence and removed InTransit() ↵Dan Lake2011-10-062-17/+16
| | | | | | | | which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-068-109/+87
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Added back UserAccount that creates random UUID for new account.BlueWall2011-10-051-0/+11
| | | | | | | | | | | | | | | This should fix recent issues with 3rd party apps that use the old interface w/o breaking the new one.
| * | Refactor ScenePresence so gets and sets are through properties. Added ↵Dan Lake2011-10-061-287/+288
| | | | | | | | | | | | private sets when needed. Removed redundant code when methods replicated what the set already does
* | | WebStats - Home Link FixPixel Tomsen2011-10-061-2/+3
| |/ |/| | | | | http://opensimulator.org/mantis/view.php?id=4536
* | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵Justin Clark-Casey (justincc)2011-10-064-36/+21
| | | | | | | | | | | | | | | | in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
* | rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not ↵Justin Clark-Casey (justincc)2011-10-051-11/+11
| | | | | | | | a single one
* | Add user ID to new estate user prompt, to make it clearer and consistent ↵Justin Clark-Casey (justincc)2011-10-051-1/+1
| | | | | | | | with the main create user prompts
* | Change WebStatsModule to check its config properly, instead of catching the ↵Justin Clark-Casey (justincc)2011-10-051-34/+7
| | | | | | | | | | | | ineviable NullReferenceException! Also, tidy up spacing.
* | Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)2011-10-051-3/+0
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* | Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-053-24/+36
|/ | | | Also remove some unused fields and improve naming on others.
* Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake2011-10-051-21/+4
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