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* comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-102-21/+23
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* mantis 7885: robust asset services have no cache and only accept a asset ID ↵UbitUmarov2018-03-101-68/+31
| | | | that is a uuid, so regions hack to cache several image formats is not possible. Robut GetTexture is very heavy unless image format is the default (j2k mime type x-j2k), since with no cache image convertions is performed on every request. Adicionally it does expose all textures if the tcp port is public. Avoid using it.
* change SampleMoneyModule intialization, make it look for economymodule ↵UbitUmarov2018-03-051-36/+46
| | | | setting both in startup and economy sections; change some default settings to no cost values, since that is our default
* make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2018-03-052-45/+73
| | | | unnecessary calls to it on LSL api
* Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06412018-03-041-9/+1
| | | | it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
* a few more changes on tortured prims number of sides/facesUbitUmarov2018-02-221-53/+68
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* fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov2018-02-211-4/+4
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* COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov2018-02-181-2/+3
| | | | to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
* Oops... don't leave script source out of compilation in same casesUbitUmarov2018-02-111-2/+5
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* mantis 8287: applied modified patch by hand, thx watcher64UbitUmarov2018-02-041-0/+2
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* do not timeout floatsam assets caching threadUbitUmarov2018-02-021-2/+2
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* try fix IAR load inventory links and objects ownerUbitUmarov2018-01-264-61/+100
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* try fix mantis 8283UbitUmarov2018-01-221-3/+12
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* Ooops... fix the parentesisUbitUmarov2018-01-161-1/+1
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* do not timeout BackupWorker threadsUbitUmarov2018-01-161-1/+1
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* missed a few..UbitUmarov2018-01-093-4/+1
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* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-0918-20/+9
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* test our obsolete jenkins ...UbitUmarov2018-01-081-1/+1
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* fall back to a obsolete property since several monos in use (include our ↵UbitUmarov2018-01-0821-22/+26
| | | | own) do not suporte the proper .net4.0 one
* a few more xml thingsUbitUmarov2018-01-0520-33/+91
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* don't be bad Jenkins..UbitUmarov2018-01-051-2/+2
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* let tau do something in avatar MoveToTargetUbitUmarov2018-01-041-133/+163
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* disable some XmlResolverUbitUmarov2018-01-0417-5/+23
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* add more files for robust mutes suport. (module is still named ↵UbitUmarov2018-01-046-4/+641
| | | | MuteListModuleTst for testing, others in core will be removed later
* fix estates URIUbitUmarov2018-01-031-2/+2
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* fix/clean error messages on MySQLUserProfiles (profilesV2)UbitUmarov2018-01-021-36/+18
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* clean some extra space charsUbitUmarov2017-12-301-1/+1
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* mantis 8271: work around missing encoding of estate bans on the pseudo url ↵UbitUmarov2017-12-302-53/+116
| | | | encode used on POST, without changing the xml also used elsewhere. Possible this can be used in other case
* add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
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* mantis 8250: try to work around timing issuesUbitUmarov2017-12-131-7/+10
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* commit what i did so far for core mutes module, befere i lose itUbitUmarov2017-12-118-69/+546
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* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-111-2/+2
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* move some sharable items out of Xmute to Framework; add another test ↵UbitUmarov2017-11-174-120/+409
| | | | mutelistmodule, ignore it
* add missing part of mutes list protocolUbitUmarov2017-11-165-3/+47
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* Donating the Avination Mute ModuleMelanie Thielker2017-11-142-0/+373
| | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context.
* add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2017-11-142-0/+11
| | | | exclude NPCs
* Changing map tile colors This change also allows setting the water color, as ↵TomTheDragon2017-11-132-23/+32
| | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8253: don't let attachments delete remove controls from viewers on ↵UbitUmarov2017-11-122-10/+4
| | | | crossings.
* mantis 8200: move changes in PGSQL from last commit to a new transaction (13)UbitUmarov2017-11-121-10/+15
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* PGSQL EstateStore create estate_settings_id SEQUENCETomTheDragon2017-11-121-0/+10
| | | | | | | Missing creation for estate_settings_id sequence causes first run to fail unless manually added. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* off line module V2 must not sent a empty mutes list. That is mutes modules ↵UbitUmarov2017-11-121-16/+0
| | | | job (or let viewers use they cached entries if none)
* mantis 8260 fix script count on delete and remove ↵UbitUmarov2017-11-082-5/+5
| | | | redundantTriggerRemoveScript in 2 points
* mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov2017-11-081-2/+4
| | | | changed. That should be done by respective cap (as before)
* remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2017-11-082-27/+46
| | | | changes trigger Changed.TEXTURE event
* Add a new experimental implementation of PGSQL FSAssetsTomTheDragon2017-11-032-0/+330
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵UbitUmarov2017-10-301-0/+3
| | | | existent objects.
* mantis 8258: change Mesh basic shape pathScaleY in case of TorusUbitUmarov2017-10-301-0/+2
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* Corrected name of function in call to CheckThreatLevel.Kevin Cozens2017-10-261-1/+1
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* Whitespace cleanup.Kevin Cozens2017-10-261-19/+19
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* mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov2017-10-251-22/+40
| | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code