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* | No need to create dupe TriMeshData for ODE. A previous patch created a ↵ | Dan Lake | 2009-10-26 | 1 | -6/+14 | |
| | | | | dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. | |||||
* | ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a ↵ | Dan Lake | 2009-10-26 | 1 | -0/+4 | |
| | | | | list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; | |||||
* | Do case-insensitive comparisons on region names in LLStandaloneLoginModule | John Hurliman | 2009-10-26 | 2 | -3/+3 | |
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* | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 2009-10-26 | 3 | -32/+38 | |
| | | | | | | track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | |||||
* | Changed UseCircuitCode handling to be synchronous or asynchronous depending ↵ | John Hurliman | 2009-10-26 | 1 | -10/+21 | |
| | | | | on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-26 | 1 | -2/+43 | |
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| * | Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect | Melanie | 2009-10-26 | 1 | -2/+21 | |
| | | | | | | | | the transfers that never happen. | |||||
| * | Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped | Melanie | 2009-10-26 | 1 | -2/+24 | |
| | | | | | | | | before the file data to be transfered is ready. | |||||
* | | Removed an unnecessary lock in LLUDPClient.UpdateRTO() and ↵ | John Hurliman | 2009-10-26 | 1 | -30/+21 | |
|/ | | | | LLUDPClient.BackoffRTO() | |||||
* | Having a commit fail... this fixes a typo in the previous commit(s?) | John Hurliman | 2009-10-25 | 1 | -1/+1 | |
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* | Minor tweaks to get OpenSim compiling against both the current libomv and ↵ | John Hurliman | 2009-10-25 | 3 | -2/+4 | |
| | | | | the upcoming 0.8.0 | |||||
* | Changing Scene.ForEachClient to use the synchronous for loop instead of ↵ | John Hurliman | 2009-10-25 | 10 | -145/+153 | |
| | | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape | |||||
* | * Changed various modules to not initialize timers unless the module is ↵ | John Hurliman | 2009-10-23 | 7 | -31/+41 | |
| | | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created | |||||
* | * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ↵ | John Hurliman | 2009-10-23 | 1 | -1/+11 | |
| | | | | delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance | |||||
* | * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵ | John Hurliman | 2009-10-23 | 6 | -24/+39 | |
| | | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-23 | 1 | -2/+3 | |
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| * | Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵ | dslake | 2009-10-23 | 1 | -2/+3 | |
| | | | | | | | | Inconsistent locking of ODE tainted prims | |||||
* | | Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵ | John Hurliman | 2009-10-23 | 2 | -13/+28 | |
|/ | | | | removed and several new parameters have been added to [ClientStack.LindenUDP] | |||||
* | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 | |
| | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | |||||
* | Fix a glitch in a ROBUST message | Melanie | 2009-10-23 | 1 | -1/+1 | |
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* | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-23 | 3 | -3/+78 | |
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| * | Implemented a "FrontBack" prioritizer, using distance plus the plane ↵ | John Hurliman | 2009-10-23 | 3 | -3/+78 | |
| | | | | | | | | equation to give double weight to prims/avatars in front of you | |||||
* | | Adding the presence service skeleton | Melanie | 2009-10-23 | 3 | -0/+192 | |
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* | Uncommented the resend log line so the previous commit can be seen in action | John Hurliman | 2009-10-23 | 1 | -1/+1 | |
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* | * Changed the max RTO value to 60 seconds to comply with RFC 2988 | John Hurliman | 2009-10-23 | 2 | -1/+4 | |
| | | | | * Implemented section 5.5, exponential backoff of the RTO after a resend | |||||
* | Commented out noisy debugging about resent packets (normal) and agents ↵ | John Hurliman | 2009-10-23 | 2 | -3/+3 | |
| | | | | setting throttles (normal) | |||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 13 | -284/+308 | |
| | | | | avoiding locking and copying the list each time it is accessed | |||||
* | * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵ | Teravus Ovares (Dan Olivares) | 2009-10-22 | 2 | -26/+28 | |
| | | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. | |||||
* | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵ | John Hurliman | 2009-10-22 | 2 | -23/+23 | |
| | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer | |||||
* | Forgot to hit save in the last commit | John Hurliman | 2009-10-22 | 1 | -1/+1 | |
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* | * Sending (position - hipoffset) instead of position | John Hurliman | 2009-10-22 | 1 | -5/+2 | |
| | | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!) | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-22 | 1 | -0/+8 | |
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| * | Commented out instrumentation in ODEPrim.cs | KittoFlora | 2009-10-22 | 1 | -0/+8 | |
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* | | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 17 | -120/+306 | |
|/ | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-22 | 12 | -743/+1462 | |
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| * | Correct version number after merge | Melanie | 2009-10-22 | 1 | -2/+2 | |
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| * | Merge branch 'vehicles' | Melanie | 2009-10-22 | 13 | -741/+1456 | |
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| | * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 150 | -9910/+3402 | |
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| | * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-19 | 23 | -76/+212 | |
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| | * \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 6 | -22/+27 | |
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| | * \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 56 | -1815/+1989 | |
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| | * \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-12 | 8 | -86/+849 | |
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| | * \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-12 | 13 | -51/+657 | |
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| | * \ \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 55 | -4900/+3424 | |
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| | * | | | | | | | | Correct a build break caused by an optimization in trunk | Melanie | 2009-10-07 | 1 | -1/+1 | |
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| | * | | | | | | | | Merge branch 'master' into vehicles | Melanie | 2009-10-06 | 20 | -133/+249 | |
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| | * | | | | | | | | | Make sure that keys exist in arrays before trying to access them. | Michael Cortez | 2009-10-05 | 1 | -3/+9 | |
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| | * | | | | | | | | | Ensure the specified imSessionID exists in the DroppedSession collection ↵ | Michael Cortez | 2009-10-05 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | before attempting to access it. | |||||
| | * | | | | | | | | | Adapt to renamed members in landObject | Melanie | 2009-10-05 | 1 | -10/+10 | |
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| | * | | | | | | | | | MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up | unknown | 2009-10-05 | 5 | -1456/+1776 | |
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