| Commit message (Collapse) | Author | Age | Files | Lines |
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real groups module can even be implemented.
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welcomes = /path/to/welcome/files/directory
a directory in which you can place welcome templates for concierged
regions (those regions that match the "regions" regexp). you can use
format substitution:
0: will be replaced by avatar name of the avatar entering the region
1: will be replaced by region name
2: will be replaced the name of the concierge
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OSChatMessage coming from client.
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again. need to investigate why chat position is catastrophically off.
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MemberwiseClone() also clones the "already backed up" flag, preventing prims
created by drag-copying from being persisted. If such a prim is made the root
prims of a link set, the entire set will not be persisted. Fixed now.
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cleanups and assorted fixes to REST inventory, asset, and appearance
services.
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chat relaying via private channels, and old IRCBridgeModule
behaviour. also cleaning up IRCBridgeModule's OpenSim.ini
configuration variable names (still supporting "old" variable
names). refactored IRCChatModule into IRCConnector and incorporating
watchdog from IRCBridgeModule into IRCConnector.
enabling ChatModule to be used as a super-class and utilizing it in
ConciergeModule.
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Fix llSetVehicleFloatParam to accept LSL_Float
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lsl conformity, llPushObject incorrectly
restricts the pushing of objects based
on region and parcel flags
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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interactive OpenSim class
* direct module import is temporary
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* Among many other deficiencies, currently a cache clear and relog is needed to see them, which is highly unsatisfactory
* No user funcionality yet
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server
* use default inventory archive name if none is given
* other minor cleanups
* this facility is not useable yet
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* Guys, there's an endless loop there *ON PURPOSE*. Please don't try to *fix* it. We must continue to process the UDP stream buffer on clients that disconnected nastily until it ends or the UDP server accept thread will die a horrible death.
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(less chance for a dupe)
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remove any such objectsd from backup
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* Unix epoch starts at midnight, not at 8:00am
* All date/time handling should be done in UTC in the server, not in
the local timezone.
* Refactor out repeated computation of a constant value
- Added setting of CreationTime to some places where inventoryitems
are created
This fixes Mantis#2390.
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Also add experimental distance ordering for prims
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator.
* llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
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if we are adding a client
* Regarding an earlier change, I think it would be possible to eliminate the creation of new IPEndPoints on every end receive if we did the client circuit lookup before starting
the next receive. However, this would be a performance trade off and hence not worth trying without performance testing
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circuitcode is already found in the first one
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could overwrite an existing endpoint that had not yet been used by the previous thread
* in practice these race conditions were probably pretty rare
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* This widened what I think is an existing race condition where asynchronous recieves could potentially stomp on each other's end points (though this must occur very rarely, if at
all, in reality)
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the existing one
* This requires copying details into a new endpoint when it needs to be stored in client/circuit code hashes
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* This allows multiple user profile providers to be specified in OpenSim.ini separated by commas
* If multiple providers are specified then a request for a user profile will query each in turn until the profile is either found or all have been queried
* Unfortunately I don't believe this order can currently be specified, which if true is something that will need to be fixed.
* Thanks to smeans for the original patch.
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avatar bounces less and things are a bit less explosive.
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
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Mono doesn't seem to care.
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- Added two missing caps (UpdateScriptAgent, UpdateScriptTask)
- Added one missing EventQueue event (ScriptRunningReply)
- Changed DNE and XEngine to use this new event
As we only use the mono engine anyway, the "Mono" checkbox is set by
default but doesn't have any function.
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the combat function really doesn't belong into currency
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