Commit message (Collapse) | Author | Age | Files | Lines | |
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* | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
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| * | Check database for root prim IDs only to try and get a handle on prim loss | Melanie | 2012-12-09 | 1 | -1/+1 |
| | | | | | | | | once and for all. | ||||
* | | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 3 | -13/+8 |
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* | | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
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* | | missing file | UbitUmarov | 2012-12-11 | 1 | -0/+9 |
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* | | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
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* | | typo fix | UbitUmarov | 2012-12-10 | 1 | -2/+3 |
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* | | add velocityinterpolator packets handling but actually do nothing, since | UbitUmarov | 2012-12-09 | 1 | -1/+27 |
| | | | | | | | | they don't do what i was looking for. | ||||
* | | add some default size setting and checks | UbitUmarov | 2012-12-07 | 3 | -4/+28 |
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* | | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 8 | -313/+62 |
| | | | | | | | | since at least for now seems good enought | ||||
* | | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 4 | -5/+26 |
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* | | calculate avatar size on tps | UbitUmarov | 2012-12-07 | 1 | -2/+3 |
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* | | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 6 | -6/+68 |
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* | | fix regression | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
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* | | *TEST* add some avatar skeleton information and use it to calculate avatar | UbitUmarov | 2012-12-07 | 3 | -4/+336 |
| | | | | | | | | height and bounding box. Change LSL acording. | ||||
* | | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 4 | -105/+85 |
| | | | | | | | | avatar collider, just rounding the boxes, etc | ||||
* | | move characters (avatars) to own collision space, also fixing a problem | UbitUmarov | 2012-12-04 | 3 | -14/+47 |
| | | | | | | | | with previus code that was still assuming the avatar is g2 | ||||
* | | raise standing avatar a bit to reduce knees bending on some collisions. | UbitUmarov | 2012-12-04 | 1 | -4/+4 |
| | | | | | | | | reduce head size a bit | ||||
* | | Merge branch 'avination' into ubitwork | Melanie | 2012-12-03 | 7 | -108/+384 |
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| * | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 3 | -103/+350 |
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| * | fix vertex rounding direction | UbitUmarov | 2012-12-03 | 1 | -1/+8 |
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| * | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 2012-12-03 | 1 | -0/+16 |
| | | | | | | | | of unique vertices only originated by math errors in PrimMesher | ||||
| * | adjust avatar standing Z position | UbitUmarov | 2012-12-03 | 1 | -5/+11 |
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| * | Add a transaction ID to the money module path for llTransferLindenDollars | Melanie | 2012-12-03 | 3 | -4/+4 |
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* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-01 | 1 | -0/+3 |
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| * | * Fix a null ref error in ↵ | teravus | 2012-11-24 | 1 | -0/+3 |
| | | | | | | | | /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 | ||||
* | | don't zero constant force and torque in selection | UbitUmarov | 2012-11-24 | 1 | -6/+6 |
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* | | avoid potencial NullReferenceException | UbitUmarov | 2012-11-24 | 1 | -2/+5 |
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* | Remove a superfluous newline from help | Melanie | 2012-11-23 | 1 | -2/+2 |
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* | Merge branch 'careminster' into avination | Melanie | 2012-11-23 | 7 | -33/+129 |
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| * | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 7 | -33/+129 |
| |\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| | * | Remove the redundant BypassPermissions() checks in EstateManagmentModule. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -8/+13 |
| | | | | | | | | | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value | ||||
| | * | minor: Add some console feedback on region restart and log who requested a ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -1/+9 |
| | | | | | | | | | | | | region restart if done from the viewer. | ||||
| | * | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 4 | -36/+51 |
| | | | | | | | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | ||||
| | * | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+58 |
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* | | | Fix new command console code to match the output of the original while keeping | Melanie | 2012-11-23 | 1 | -2/+5 |
| | | | | | | | | | | | | the new features | ||||
* | | | Remove duplicate registration of the help topics for the module commander | Melanie | 2012-11-23 | 1 | -5/+5 |
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* | | Add a newline before the constant help text | Melanie | 2012-11-23 | 1 | -0/+1 |
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* | | Revert help to display a full command list. Leave the help categories in as | Melanie | 2012-11-23 | 1 | -5/+6 |
| | | | | | | | | "help categories" in case it turns out useful in the future. May not work. | ||||
* | | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 2012-11-23 | 1 | -4/+8 |
| | | | | | | | | where core has a simple list | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 1 | -1/+28 |
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| * | Add "help all" console command which will list all commands alphabetically ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -1/+28 |
| | | | | | | | | in a single list | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 1 | -0/+7 |
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| * | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+7 |
| | | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 11 | -54/+54 |
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| * | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 11 | -54/+54 |
| | | | | | | | | conflicts with PhysicsShape type defined in later libOMV | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-22 | 12 | -706/+604 |
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| * | Factor out command script code. | Justin Clark-Casey (justincc) | 2012-11-22 | 3 | -77/+50 |
| | | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers | ||||
| * | Make "config show/set/get/save" console commands available on all servers | Justin Clark-Casey (justincc) | 2012-11-22 | 6 | -189/+172 |
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