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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
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When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
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+8
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Ensure that packet headers get parsed correctly
Melanie
2011-07-27
1
-0
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+29
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Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
7
-7
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+14
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Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
7
-37
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+50
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Fixed serverside_object_permission default value confliction
Makopoppo
2011-07-23
1
-1
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+1
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For default everyone permissions on library items, make notecards and scripts...
Justin Clark-Casey (justincc)
2011-07-23
2
-9
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+6
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Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
5
-7
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+26
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Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
5
-33
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+29
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Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
5
-29
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+33
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Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
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+2
*
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BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
4
-213
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+316
*
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
2
-17
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+92
*
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Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
4
-98
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+151
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-07-22
6
-41
/
+95
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Thank you, Michelle Argus, for a patch that adds reading the agent limit
Melanie
2011-07-22
1
-1
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+4
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Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
2
-15
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+17
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
root
2011-07-21
1
-14
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+0
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*
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When an uncached asset is requested multiple times concurrently, only load it...
Oren Hurvitz
2011-07-21
1
-9
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+49
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*
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When handling SetAppearance packet, always save the appearance; not only if t...
Oren Hurvitz
2011-07-21
1
-5
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+5
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*
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Fixed updating avatar appearance
Oren Hurvitz
2011-07-21
2
-11
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+20
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
47
-799
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+1417
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
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+0
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On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
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+1
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If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
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+3
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stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
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+13
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refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
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+9
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rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
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+72
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*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
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+11
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
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+6
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comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
/
+44
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*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
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+15
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Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
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+11
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*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
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+34
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*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
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*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
/
+20
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*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
3
-4
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+11
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*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
4
-41
/
+85
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*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
/
+1
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*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
6
-56
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+217
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*
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
2
-153
/
+1
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*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
3
-3
/
+55
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-07-18
6
-11
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+32
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*
refactor: Pull up Assembly of the SQLite classes as a protected property, so ...
Marck
2011-07-16
6
-11
/
+32
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*
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refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
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/
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*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
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*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
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*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
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