| Commit message (Collapse) | Author | Age | Files | Lines |
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after startup.
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starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
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Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
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Parameter added to enable/disable this feature.
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Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
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Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
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the first time.
Debugging added for mesh/hull asset fetch.
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Not all working yet.
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working yet.
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to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
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child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
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changes.
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'm_physicsScene' to match coding conventions and reduce confusion.
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from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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Conflicts:
ThirdParty/SmartThreadPool/SmartThreadPool.cs
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2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
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trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
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they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
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to OpenSimTestCase.SetUp()
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folder purge by receiver.
This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
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item offered via instant message.
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emptied their trash would make the item invalid in the giver's inventory
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
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parcel in the sim, keep them out entirely.
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NOT using a money module.
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interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.
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This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
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