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* avoid a null refUbitUmarov2017-08-031-3/+4
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* add a few locksUbitUmarov2017-08-031-8/+16
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* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
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* Corrected index number in ErrorFormat based Exception messageKevin Cozens2017-07-301-1/+1
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* mantis 8222UbitUmarov2017-07-291-1/+1
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* fix typoUbitUmarov2017-07-281-3/+3
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* partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov2017-07-283-58/+99
| | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov2017-07-271-1/+1
| | | | stated on ini files.
* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
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* change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov2017-07-261-2/+3
| | | | system (buypass now uses the new MoveMoney)
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov2017-07-263-6/+15
| | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
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* do not allow setting land passes on group owned land, because currently we ↵UbitUmarov2017-07-261-1/+1
| | | | cant give money to the group
* only allow pass renovation on the last quarter of parcel pass time. go back ↵UbitUmarov2017-07-261-5/+8
| | | | to MoneyMove charging method
* avoid leasing issues on lsl_list on domain crossings. This will make their ↵UbitUmarov2017-07-261-1/+1
| | | | use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
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* add a few more...UbitUmarov2017-07-251-2/+11
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* add missing session ID verificationUbitUmarov2017-07-251-0/+3
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* fix lsl group role powers to change parcel passesUbitUmarov2017-07-251-2/+2
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* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
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* Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵UbitUmarov2017-07-251-1/+7
| | | | now. (the pass already expired with kick action)
* add first code to process parcel buy pass. Still testing, and still no kick ↵UbitUmarov2017-07-251-1/+89
| | | | on expire ( does expire on entry )
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
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* mantis 8212 fix sqlite parameter prefixingUbitUmarov2017-07-231-1/+1
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* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
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* mantis 8212 do use defined sqlite connectionUbitUmarov2017-07-221-7/+1
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* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
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* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
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* ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2017-07-222-13/+25
| | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
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* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
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* ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-18/+115
| | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
* KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov2017-07-171-13/+25
| | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
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* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42
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* ode does not like null refsUbitUmarov2017-07-161-1/+2
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* don't start moving KFM things on region start that where stopped on last ↵UbitUmarov2017-07-161-2/+2
| | | | shutdown
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
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* make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov2017-07-161-12/+14
| | | | but is needed, and should work better with recent changes on sop terseupdates control
* OoopsssUbitUmarov2017-07-151-44/+47
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* fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-273/+412
| | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-134-47/+104
| | | | separed land collsions dispatch from the others...
* typo fixUbitUmarov2017-07-131-1/+1
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* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-135-58/+58
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
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* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
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