| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
| |
path
|
| |
|
| |
|
| |
|
|
|
|
| |
hud indexes
|
| |
|
| |
|
|
|
|
| |
there?
|
| |
|
|
|
|
| |
viewers, partB keep using same localID (as before)
|
| |
|
|
|
|
|
| |
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
|
|
|
|
| |
scenepresence
|
| |
|
| |
|
|
|
|
|
| |
better, like not telling clients to log on regions where they are already
child
|
| |
|
| |
|
| |
|
|
|
|
| |
level to 500ms from 3000ms
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
the order
|
| |
|
|
|
|
| |
null there )
|
|
|
|
| |
on the update sent next
|
|
|
|
| |
receiver checks old method if it doesnt get packed appeareace
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
enougth to reasonable account for grid and region lag spikes
|
|
|
|
|
| |
(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
|
|
|
|
| |
predictable.
|
|
|
|
|
| |
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
|
| |
|
| |
|
| |
|
|
|
|
| |
connections console command
|
| |
|
|
|
|
| |
full parameters on appearance cloning so its clear we want it all
|
| |
|
| |
|
|
|
|
| |
send a lot less
|
|
|
|
| |
issue: alll this seems to be sent back to childs, need to stop that
|
| |
|