Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | remove creative hack and try to fix | UbitUmarov | 2014-08-13 | 1 | -100/+92 | |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-13 | 3 | -20/+31 | |
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| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 | |
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| * | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-12 | 3 | -56/+86 | |
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| * \ \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-11 | 7 | -96/+114 | |
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| * | | | | Fix a condition check | Melanie Thielker | 2014-08-11 | 1 | -1/+1 | |
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| * | | | | Make texture anims work right on singu | Melanie Thielker | 2014-08-11 | 1 | -12/+19 | |
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| * | | | | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 2014-08-10 | 1 | -2/+10 | |
| | | | | | | | | | | | | | | | | | | | | to be found. | |||||
* | | | | | remove the region where we are root from the list of Neighbours and | UbitUmarov | 2014-08-13 | 1 | -0/+12 | |
| | | | | | | | | | | | | | | | | | | | | childSeeds | |||||
* | | | | | reverted last change since it did nothing usefull | UbitUmarov | 2014-08-13 | 1 | -3/+0 | |
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* | | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 2014-08-13 | 1 | -1/+5 | |
| |_|_|/ |/| | | | | | | | | | | | validate appearence just before sending animation | |||||
* | | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 | |
| | | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | |||||
* | | | | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | priority to chat | |||||
* | | | | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 | |
| | | | | | | | | | | | | | | | | do it only where its supposed to be done.. | |||||
* | | | | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 | |
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* | | | | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 | |
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* | | | | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 | |
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* | | | fix the damm thing | UbitUmarov | 2014-08-12 | 1 | -6/+13 | |
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* | | | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 2014-08-12 | 1 | -6/+3 | |
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* | | | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 2014-08-12 | 1 | -9/+13 | |
| | | | | | | | | | | | | check | |||||
* | | | fix VS creative indentation | UbitUmarov | 2014-08-12 | 1 | -136/+136 | |
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* | | | change XMLIrpgGroups attach to events, using the more correct | UbitUmarov | 2014-08-12 | 2 | -158/+180 | |
| |/ |/| | | | | | \addons\Groups\... model | |||||
* | | remove a land.SendLandUpdateToClient() since its now done for all cases in | UbitUmarov | 2014-08-11 | 1 | -2/+2 | |
| | | | | | | | | completmovement and not only that specific one | |||||
* | | dont do ParcelCrossCheck() on child avatars | UbitUmarov | 2014-08-11 | 1 | -0/+3 | |
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* | | remove confusing defonly control | UbitUmarov | 2014-08-11 | 1 | -14/+4 | |
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* | | ... one day.. | UbitUmarov | 2014-08-11 | 1 | -1/+2 | |
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* | | will get there.. | UbitUmarov | 2014-08-11 | 1 | -4/+3 | |
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* | | validatebaked still not ok | UbitUmarov | 2014-08-11 | 1 | -5/+4 | |
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* | | make sensors detect sitting avatars also by the distance to the root prim | UbitUmarov | 2014-08-10 | 1 | -1/+10 | |
| | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc) | |||||
* | | TEST move parcelRegionCross to EntityTransferModule cross so it works on | UbitUmarov | 2014-08-10 | 2 | -8/+14 | |
| | | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG | |||||
* | | actually let delay match throttles as original design | UbitUmarov | 2014-08-10 | 1 | -11/+9 | |
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* | | OutgoingPacketHandler can not be paced by hits on SendPacket() | UbitUmarov | 2014-08-10 | 1 | -4/+8 | |
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* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-10 | 1 | -0/+1 | |
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| * | Give extra info on the call stack when SQL errors happen | Melanie Thielker | 2014-08-09 | 1 | -0/+1 | |
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* | | also on other case | UbitUmarov | 2014-08-09 | 1 | -0/+11 | |
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* | | return even zero costs ( prims on other regions ) | UbitUmarov | 2014-08-09 | 1 | -1/+1 | |
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* | | move from RegisterInventoryServiceHandlers to | UbitUmarov | 2014-08-09 | 1 | -9/+14 | |
| | | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only ) | |||||
* | | dont do for children what is for growups ( root agents) ( needs check) | UbitUmarov | 2014-08-09 | 1 | -47/+39 | |
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* | | explicitly force a reset to the event on creation | UbitUmarov | 2014-08-09 | 1 | -1/+2 | |
|/ | | | | #Please enter the commit message for your changes. Lines starting | |||||
* | Comment out stupid XEngine-bound message about script vs non-script startup, ↵ | Melanie Thielker | 2014-08-09 | 1 | -6/+6 | |
| | | | | it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. | |||||
* | of course.. bug.. | UbitUmarov | 2014-08-08 | 1 | -1/+2 | |
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* | lock set appearence during ValidateBakedTextureCache there seems to be a | UbitUmarov | 2014-08-08 | 1 | -93/+97 | |
| | | | | overlap in same cases | |||||
* | DANGER back to right current max number of wearables ( TP out of regions | UbitUmarov | 2014-08-08 | 1 | -3/+3 | |
| | | | | with this may kill old regions) | |||||
* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-08 | 1 | -1/+1 | |
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| * | Reduce delay time on regin handshake reply to speed up terrain sending. | Melanie Thielker | 2014-08-07 | 1 | -1/+1 | |
| | | | | | | | | Terrain IS more important than avatar! | |||||
* | | back to max 15 wearables until its safe ( and before i kill other grid | UbitUmarov | 2014-08-08 | 1 | -3/+3 | |
| | | | | | | | | regions) | |||||
* | | max 16 for testing | UbitUmarov | 2014-08-07 | 1 | -3/+4 | |
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* | | add limites checks on wearables size, revert to max 15 for | UbitUmarov | 2014-08-07 | 3 | -6/+19 | |
| | | | | | | | | compatibility/testing | |||||
* | | update the max number of texture faces and wearables to current values. | UbitUmarov | 2014-08-07 | 3 | -6/+12 | |
| | | | | | | | | This should be safe now.. |