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* *Removed OSVector3 and replaced with libsecondlife.LLVector3mingchen2007-06-113-17/+30
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* *Removed AdminWebFront -- Unusedmingchen2007-06-115-69/+0
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* *Added and updated copyright headers on all files in both OpenSim and OGSmingchen2007-06-1179-86/+1855
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* Started to add/update copyright notice in sugilite.MW2007-06-112-6/+33
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* A few small changes and hopefully fixed the nant build problem ↵MW2007-06-113-7/+56
| | | | (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
* Added AttachObject method to IClientAPI.MW2007-06-113-1/+30
| | | | | Added RequestAvatar(LLUUID avatarID) method to world.
* Renamed sandBoxManager to LocalBackEndServicesMW2007-06-113-35/+28
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* Added InterSimComms (Likely to be renamed) to the commsManager and moved the ↵MW2007-06-102-31/+24
| | | | InformClientOfNeighbours method into that.
* Added SandBoxManager which in sandbox mode, acts as the backend server for ↵MW2007-06-104-8/+3
| | | | the CommsManager interfaces (commsManager.gridServer etc).
* Added a Couple of summary commentsMW2007-06-102-83/+258
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* Prim creation working.MW2007-06-1010-192/+132
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* Another bug fixMW2007-06-102-2/+4
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* a few bug fixesMW2007-06-102-69/+4
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* allows the texture of the created/sent primitive to be set. MW2007-06-101-6/+6
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* Added Primitive sending methods to the IClientAPI (and implemented in ↵MW2007-06-101-2/+96
| | | | ClientView.API), but currently untested.
* Deleted OpenSim.World project files.MW2007-06-102-275/+0
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* More rearranging.MW2007-06-1021-0/+275
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* part two of the folder renaming fix.MW2007-06-1023-0/+0
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* Messed up the renaming of the folder, so part one of the fixMW2007-06-1023-0/+4014
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* Renamed folderMW2007-06-1024-4015/+1
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* More World to Region transformation.MW2007-06-109-9/+9
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* Started to rename "OpenSim.World" to "OpenSim.Region" for lbsa71 as we aim ↵MW2007-06-1020-40/+40
| | | | to please!
* (no commit message)MW2007-06-102-6/+19
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* a couple of changes/fixesMW2007-06-093-7/+7
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* * LogFile now defaults to "{apptype}.log"lbsa712007-06-0939-332/+922
| | | | | | | | | | | | | | | | | | * cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
* *Fixed casting mishap in last commit - client now starts up without crashingmingchen2007-06-091-1/+1
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* *Reorganized RegionServerCommsManager for OGS and local supportmingchen2007-06-097-26/+26
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* Number of small changes. MW2007-06-096-75/+109
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* *Added delegates and events for parcel and estate managementmingchen2007-06-086-5/+112
| | | | | *Only thing left is to get the master user setup in both sandbox and grid mode
* *Moved SendRegionHandshake back to IClientAPI and modded ↵mingchen2007-06-082-37/+33
| | | | sendRegionHandshakeToAll to support the old method. (Again, my bad)
* *RegionInfo in Avatar class now protected again (oops, my fault)mingchen2007-06-087-88/+98
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* *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData ↵mingchen2007-06-0836-312/+1597
| | | | | | | | classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings
* Deleted OpenGridServices folder as the easiest way to reimport the latest ↵MW2007-06-082-57/+43
| | | | version from trunk
* prebuild.xml should be fixed/updated.MW2007-06-085-682/+49
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* Added prebuild.exe and fixed a couple of namespace problems in ↵MW2007-06-081-4/+4
| | | | | | | AvatarAnimations.cs. Now need to update prebuild.xml
* Imported AvatarAnimations.cs from trunkMW2007-06-081-0/+73
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* * Removing AvatarAnimations.cs from sugalite until it can be rewritten.Adam Frisby2007-06-031-169/+0
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* After nearly a hour of searching for an annoying bug (which turned out to be ↵MW2007-05-313-9/+17
| | | | | | | | a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now. All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything) Now time to refine the communications interfaces!
* Another commit as ordered by roblMW2007-05-312-6/+55
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* Implementing a test Communications manager to test some of the interfaces ↵MW2007-05-314-4/+43
| | | | (likely this test version will morph into the sandbox version)
* More work on OpenGrid.Framework.CommunicationsMW2007-05-311-0/+56
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* (no commit message)MW2007-05-313-5/+8
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* Die AuthenticateSessionsRemote. hrrm okay don't die, just partially die MW2007-05-312-40/+1
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* (no commit message)MW2007-05-312-3/+3
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* Moved AuthenticateSessionsBase to OpenSim.Framework (is likely to move again ↵MW2007-05-312-108/+0
| | | | or be deleted and replaced with something else)
* Started work on OpenGrid.Framework.CommunicationsMW2007-05-318-4/+13
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* Added a few summary comments to OpenSim.World filesMW2007-05-3113-105/+351
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* As its my last commit for the day, it just looks better to leave it on a ↵MW2007-05-301-1/+1
| | | | even revision number
* Attempt to enable chat, but seems to be a problem with the distancesMW2007-05-303-3/+14
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* Seems our avatar was a bit overexcited about existing and stayed about 5 ↵MW2007-05-301-1/+1
| | | | miles above the ground, so time for them to come back down to earth a bit (ie now your avatar is only slightly above ground level)