Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | this is a believed fix for some of the MySQL races. Testing would | Sean Dague | 2008-03-13 | 1 | -29/+24 | |
| | | | | | | be appreciated. | |||||
* | * Very minor comment change to reflect the fact that eliminating spurious ↵ | Justin Clarke Casey | 2008-03-13 | 1 | -2/+4 | |
| | | | | delink prim updates is low priority | |||||
* | remove the rex based voice chat. No current client implements this, | Sean Dague | 2008-03-13 | 4 | -716/+0 | |
| | | | | | | and a seperate voice server approach compatible with SLVoice is needed here. | |||||
* | * Change opensim.ini.example guidance on asset_database setting to be ↵ | Justin Clarke Casey | 2008-03-13 | 1 | -10/+2 | |
| | | | | | | | | | | "local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations | |||||
* | * Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵ | Justin Clarke Casey | 2008-03-13 | 5 | -19/+55 | |
| | | | | | | | | | 'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now | |||||
* | there was a single instance where the log4net object was not | Sean Dague | 2008-03-12 | 1 | -1/+1 | |
| | | | | | | static readonly. I suspect this was the cause of mantis #500. | |||||
* | * Fix mantis 757. | Justin Clarke Casey | 2008-03-12 | 4 | -26/+32 | |
| | | | | | | | | * DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle. | |||||
* | * Don't abort (and keep failing) the update if one Entity gives us an ↵ | Justin Clarke Casey | 2008-03-12 | 2 | -31/+44 | |
| | | | | | | | | exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences | |||||
* | * Since remoting exceptions occur quite often in some cases (e.g. when a ↵ | Justin Clarke Casey | 2008-03-12 | 1 | -31/+65 | |
| | | | | | | | | neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway | |||||
* | * Add comments and slight corrections to ClientView.AgentTextureCached | Justin Clarke Casey | 2008-03-12 | 5 | -11/+20 | |
| | | | | | | * Reduce 'asset not found' console debug spam | |||||
* | Applied patch from mantis #749, Grass now stays to set type when moved. ↵ | MW | 2008-03-12 | 4 | -10/+12 | |
| | | | | thanks Grumly57. | |||||
* | Applied patch from mantis #610, fixed invalid filenames with ↵ | MW | 2008-03-12 | 2 | -27/+56 | |
| | | | | dump_assets_to_file set to true. thanks tyre. | |||||
* | * Switched Noise 'Flood Area' brush to use Perlin rather than random noise. | Adam Frisby | 2008-03-12 | 2 | -2/+64 | |
| | | | | | * Fixed a bug with the Smooth Area brush. | |||||
* | * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. | Adam Frisby | 2008-03-12 | 2 | -1/+4 | |
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* | * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵ | Adam Frisby | 2008-03-12 | 1 | -2/+1 | |
| | | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. | |||||
* | Update svn properties. | Jeff Ames | 2008-03-12 | 1 | -51/+51 | |
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* | * Updated Terrain Module | Adam Frisby | 2008-03-12 | 1 | -3/+3 | |
| | | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something. | |||||
* | * made some privates protected | lbsa71 | 2008-03-12 | 1 | -2/+2 | |
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* | * made GridManager class public | lbsa71 | 2008-03-12 | 1 | -1/+1 | |
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* | * Refactored some terrain brushes to move out some common functions into ↵ | Adam Frisby | 2008-03-12 | 10 | -122/+79 | |
| | | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before. | |||||
* | * Renamed Main.cs to GridServerBase.cs | lbsa71 | 2008-03-12 | 2 | -3/+3 | |
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* | * Refactored out exe bit out of Grid Server for great justice | lbsa71 | 2008-03-12 | 2 | -54/+44 | |
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* | * Refactored some internals in Grid Server Main | lbsa71 | 2008-03-12 | 1 | -24/+21 | |
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* | * Refactored out creation of LoginResponse | lbsa71 | 2008-03-12 | 1 | -114/+121 | |
| | | | | | * Refactored out ErrorResponse | |||||
* | * Extracted RegionProfileData from Request | lbsa71 | 2008-03-12 | 2 | -131/+141 | |
| | | | | | * Introduced ValidateNewRegion and ValidateOverwrite | |||||
* | * minor refactoring | lbsa71 | 2008-03-12 | 1 | -84/+82 | |
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* | better fix for 551, not sure why I missed this earlier | Sean Dague | 2008-03-12 | 1 | -12/+10 | |
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* | Refactor out some duplicate code. | Jeff Ames | 2008-03-11 | 2 | -5/+5 | |
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* | Ensure resolution of mantis 113 | Sean Dague | 2008-03-11 | 1 | -1/+3 | |
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* | get rid of artificial InventoryLock object in favor of | Sean Dague | 2008-03-11 | 1 | -18/+13 | |
| | | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object. | |||||
* | added early readme | Sean Dague | 2008-03-11 | 1 | -0/+25 | |
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* | Attempted fix for http://opensimulator.org/mantis/view.php?id=551 | Sean Dague | 2008-03-11 | 1 | -3/+0 | |
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* | moving everything into OpenSim.TestSuite namespace | Sean Dague | 2008-03-11 | 4 | -21/+68 | |
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* | * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+4 | |
| | | | | isn't found, since this appears to be crashing Linden client 1.19.0(5) | |||||
* | * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+5 | |
| | | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones | |||||
* | clone off pCampBot to OpenSim.TestSuite, as I'm going to be | Sean Dague | 2008-03-11 | 3 | -0/+556 | |
| | | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively. | |||||
* | * Very minor error message change in GridAssetClient | Justin Clarke Casey | 2008-03-11 | 1 | -3/+1 | |
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* | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 2008-03-11 | 1 | -2/+2 | |
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* | * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. | Adam Frisby | 2008-03-11 | 1 | -10/+22 | |
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* | Eliminated several compiler warning messages | Johan Berntsson | 2008-03-11 | 1 | -13/+1 | |
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* | The plugin loader can now handle plugin dependencies without hardcoding | Johan Berntsson | 2008-03-11 | 1 | -18/+5 | |
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* | this fixes up the exponentially growing startup times caused | Sean Dague | 2008-03-11 | 1 | -9/+8 | |
| | | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly. | |||||
* | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 2008-03-10 | 2 | -3/+22 | |
| | | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | |||||
* | ODEPlugin | Teravus Ovares | 2008-03-10 | 11 | -0/+111 | |
| | | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | |||||
* | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 2008-03-10 | 13 | -12/+259 | |
| | | | | | * Added WaterLevel support to the ODEPlugin. More on this later. | |||||
* | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2008-03-09 | 2 | -66/+75 | |
| | | | | | * Everyone try to push a physical prim across a region border now. | |||||
* | * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵ | Adam Frisby | 2008-03-09 | 1 | -9/+19 | |
| | | | | closer. Bugs may be due to the water distribution pattern. | |||||
* | ODE Plugin | Teravus Ovares | 2008-03-09 | 2 | -56/+75 | |
| | | | | | | * More cleanup * Less noise | |||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -339/+339 | |
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* | * Fix to the OlsenSphere brush to make it more powerful. | Adam Frisby | 2008-03-09 | 3 | -1/+341 | |
| | | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on. |