Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Don't send kill object messages to clients when a child agent is closed. | Justin Clark-Casey (justincc) | 2012-06-07 | 1 | -18/+21 | |
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| * | | Make change to fix Windows builds | BlueWall | 2012-06-07 | 1 | -1/+1 | |
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| * | | Log warning if we try to remove a UDP client that has already been removed. | Justin Clark-Casey (justincc) | 2012-06-07 | 1 | -0/+6 | |
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| * | | Allow the thread watchdog to accept an alarm method that is invoked if the ↵ | Justin Clark-Casey (justincc) | 2012-06-07 | 4 | -25/+96 | |
| | | | | | | | | | | | | | | | | | | | | | timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered. | |||||
* | | | Remove a null ref when an avatar's attachment gets the avatar velocity | Melanie | 2012-06-06 | 1 | -4/+3 | |
| | | | | | | | | | | | | | | | | | | while the avatar is logging in or out. Also remove some unlocking calls without matching locking call. Merge artefact cleanup, again. | |||||
* | | | Remove useless logging of a bare-names stack trace. It's meaningless | Melanie | 2012-06-06 | 1 | -32/+57 | |
| | | | | | | | | | | | | | | | | | | to a non-programmer and insufficient for a programmer. Add commented debug output and data collection to troubleshoot future locking issues. | |||||
* | | | Remove two causes of recursive locking. Merge artefact cleanup. | Melanie | 2012-06-06 | 1 | -7/+5 | |
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* | | | Reverse the logic of a conditional. Clears up a merge artefact. | Melanie | 2012-06-06 | 1 | -1/+1 | |
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* | | | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 2012-06-06 | 1 | -4/+29 | |
| | | | | | | | | | | | | up the sound pipeline in the viewer. | |||||
* | | | Merge branch 'avination' into careminster | Melanie | 2012-06-06 | 9 | -35/+87 | |
|\ \ \ | | |/ | |/| | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 | |
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| * | | revert last bad commit but fix recoil direction | UbitUmarov | 2012-06-05 | 1 | -4/+4 | |
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| * | | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 2012-06-05 | 1 | -2/+3 | |
| | | | | | | | | | | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | |||||
| * | | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 | |
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| * | | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 | |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 | |
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| | * | | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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| * | | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 | |
| |/ / | | | | | | | | | | positions. | |||||
| * | | When regions are set to shut down the instance, always send notifications to | Melanie | 2012-06-03 | 1 | -6/+30 | |
| | | | | | | | | | | | | all affected regions and disregard the region id parameter. | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-06-06 | 14 | -435/+510 | |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||||
| * | | minor: Change log messages on Warp3DImageModule to show they are from this ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -7/+9 | |
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| * | | Rename MapImageModule for Warp3D to Warp3DImageModule to match its class ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -0/+0 | |
| | | | | | | | | | | | | name and make it easier to distinguish between map image modules. | |||||
| * | | Actively dispose of Bitmaps in Warp3D image module and world map module once ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 3 | -215/+248 | |
| | | | | | | | | | | | | | | | | | | we've finished with them. This might help with memory leakage issues though I suspect it won't. | |||||
| * | | enabling all corners of a sim to be set in one call | SignpostMarv | 2012-06-06 | 1 | -1/+11 | |
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| * | | Ensure closure of bitmap and memory stream with using() statements in ↵ | Justin Clark-Casey (justincc) | 2012-06-06 | 1 | -7/+8 | |
| | | | | | | | | | | | | | | | | | | WorldViewModule. If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default) | |||||
| * | | Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen ↵ | Justin Clark-Casey (justincc) | 2012-06-05 | 1 | -2/+0 | |
| | | | | | | | | | | | | | | | | | | | | | file when loaded from a stream. Fixes a bug introduced 2 weeks ago in 67ebe80 Thanks to Plugh for pointing this out. | |||||
| * | | minor: Add user feedback when executing fix-phantoms | Justin Clark-Casey (justincc) | 2012-06-05 | 1 | -0/+2 | |
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| * | | Allow fix-phantoms command to appear even if CombineContiguousRegions = ↵ | Justin Clark-Casey (justincc) | 2012-06-05 | 1 | -13/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | false, since this allows one to go back from a megaregion to normal regions. Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027 Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around. Thanks! | |||||
| * | | Mantis 4597 AgentPaused packet is ignored. | Talun | 2012-06-05 | 1 | -3/+15 | |
| | | | | | | | | | | | | | | | | | | The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable. | |||||
| * | | Remove unused ScenePresence list structure in llGetAgentList() | Justin Clark-Casey (justincc) | 2012-06-05 | 1 | -1/+0 | |
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| * | | Scale down per frame MS stats to match scaled simulator FPS stat. | Justin Clark-Casey (justincc) | 2012-06-05 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers. In some ways this is not so artifical - physics FPS runs at the higher rate. | |||||
| * | | Start sending spare frame time MS viewer stat. Make frame time correctly ↵ | Justin Clark-Casey (justincc) | 2012-06-05 | 2 | -78/+124 | |
| | | | | | | | | | | | | | | | | | | | | | display total frame time, not just non-spare time. This makes it easier to see when components of frame time exceed normal permitted frame time. Currently reflect scene frame times. | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-06-05 | 3 | -38/+50 | |
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| | * | | Add replaceable region modules to the "show modules" command | BlueWall | 2012-06-04 | 1 | -29/+49 | |
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| | * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-06-04 | 1 | -1/+1 | |
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| | | * | | Correct the delegate specification in EventManager.TriggerTerrainTainted. ↵ | Robert Adams | 2012-06-04 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | Looks like the wrong one was cut and pasted. | |||||
| | * | | | Remove the "Profile" config as it's covered by the replaceable interface | Melanie | 2012-06-04 | 1 | -8/+0 | |
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| * | | | Properly show per frame millisecond statistics per frame, not as amount of ↵ | Justin Clark-Casey (justincc) | 2012-06-04 | 1 | -22/+41 | |
| |/ / | | | | | | | | | | | | | | | | | | | time taken per second. This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load) Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second) | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-06-03 | 4 | -78/+83 | |
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| * | | Fix build break whree accidentally did inv.Folders rather than ↵ | Justin Clark-Casey (justincc) | 2012-06-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | inv.Folders.Count in a minor change. | |||||
| * | | minor: tidy up some comments | Justin Clark-Casey (justincc) | 2012-06-02 | 1 | -4/+2 | |
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| * | | Fix various issues with http inventory | Justin Clark-Casey (justincc) | 2012-06-02 | 4 | -78/+85 | |
| | | | | | | | | | | | | | | | | | | | | | | | | 1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead. 2) Folders with links were including the linked items in the descendents figure, when only the links should be included. 3) Links and linked items in link folders were not being included in the return data, and not in the correct order. Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default). | |||||
* | | | Merge branch 'avination' into careminster | Melanie | 2012-06-02 | 4 | -34/+63 | |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 | |
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| * | | Fix impersonation, it got broken in a merge | Melanie | 2012-06-01 | 1 | -7/+10 | |
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| * | | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 | |
| | | | | | | | | | | | | harm than good these days | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-06-02 | 3 | -93/+270 | |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||||
| * | | Instead of updating sim stats root agent, child, objects and scripts ↵ | Justin Clark-Casey (justincc) | 2012-06-01 | 2 | -33/+14 | |
| | | | | | | | | | | | | accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run | |||||
| * | | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+21 | |
| | | | | | | | | | | | | | | | These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly. Total prims will not match scene total prims since physics total does not include phantom prims | |||||
| * | | If OdeScene.Near() returns no collision contacts, then exit as early as ↵ | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+4 | |
| | | | | | | | | | | | | possible. All subsequent code is only relevant if there are contacts. |