Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init ↵ | Justin Clark-Casey (justincc) | 2012-07-07 | 1 | -3/+2 | |
| | | | | | | | | | | | | is only complete for a particular region at a time | |||||
| * | | minor: remove some recent mono compiler warnings | Justin Clark-Casey (justincc) | 2012-07-07 | 2 | -3/+1 | |
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| * | | Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml | Justin Clark-Casey (justincc) | 2012-07-07 | 1 | -1/+0 | |
| | | | | | | | | | | | | | | | This was causing 2 copies of the module to be created for each scene. Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded) | |||||
| * | | minor: Make WORLD MAP category log lines consistent | Justin Clark-Casey (justincc) | 2012-07-07 | 1 | -4/+4 | |
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| * | | minor: Get RegionReady module to shout initialization complete status to ↵ | Justin Clark-Casey (justincc) | 2012-07-07 | 1 | -1/+3 | |
| | | | | | | | | | | | | draw the eye | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-07-07 | 4 | -58/+107 | |
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| | * \ | Merge branch 'bulletsim2' | Robert Adams | 2012-07-06 | 4 | -58/+107 | |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | Cleanup preceeding major work. No major functional changes. Collisions reported to simulator more efficiently. BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527). | |||||
| | | * | | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 4 | -58/+107 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | the simulator in batches. More comments. | |||||
| * | | | | Remove redundant SetScene() function in Scene.AddSceneObject() | Justin Clark-Casey (justincc) | 2012-07-07 | 7 | -29/+34 | |
| |/ / / | | | | | | | | | | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions. | |||||
| * | | | Remove now duplicate interregion object check that should have been removed ↵ | Justin Clark-Casey (justincc) | 2012-07-06 | 1 | -12/+0 | |
| | | | | | | | | | | | | | | | | a few commits ago in 43a2da9 | |||||
| * | | | minor: Remove some wrong comments in attachments regression tests | Justin Clark-Casey (justincc) | 2012-07-06 | 1 | -2/+0 | |
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| * | | Add assert to attachment regression tests to check that number of objects in ↵ | Justin Clark-Casey (justincc) | 2012-07-06 | 3 | -5/+38 | |
| | | | | | | | | | | | | the scene graph | |||||
| * | | Mantis 6077 trim NPC chat on channel zero. | Talun | 2012-07-06 | 1 | -0/+8 | |
| | | | | | | | | | | | | | | | This patch trims leading and trailing spaces from NPC chat and suppresses the sending of empty chat strings on open chat channel 0. | |||||
| * | | Mantis 6063 osNpcTouch. | Talun | 2012-07-06 | 6 | -0/+98 | |
| | | | | | | | | | | | | Allow NPCS to touch obects. | |||||
| * | | Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ↵ | Justin Clark-Casey (justincc) | 2012-07-06 | 1 | -14/+27 | |
| | | | | | | | | | | | | | | | | | | Scene.AddObject() Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks | |||||
| * | | refactor: extract method UpdateUserInventoryWithAttachment() from ↵ | Justin Clark-Casey (justincc) | 2012-07-06 | 1 | -29/+38 | |
| | | | | | | | | | | | | AttachObject() for better code comprehension | |||||
| * | | Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set | Justin Clark-Casey (justincc) | 2012-07-06 | 1 | -2/+6 | |
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| * | | Log warning if time between invocations of the watchdog thread is twice the ↵ | Justin Clark-Casey (justincc) | 2012-07-05 | 1 | -2/+22 | |
| | | | | | | | | | | | | | | | | | | timer setting. This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems. | |||||
* | | | Merge branch 'avination' into careminster | Melanie | 2012-07-06 | 19 | -117/+587 | |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵ | UbitUmarov | 2012-07-06 | 4 | -1/+57 | |
| | | | | | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still | |||||
| * | | Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵ | UbitUmarov | 2012-07-06 | 1 | -1/+3 | |
| | | | | | | | | | | | | since viewers don't seem to handle that and keep retrying | |||||
| * | | Convert the slow request queue into a regular queue and add some cleanup | Melanie | 2012-07-06 | 1 | -4/+18 | |
| | | | | | | | | | | | | and locking. | |||||
| * | | Fix the boo-boo | Melanie | 2012-07-05 | 1 | -3/+3 | |
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| * | | Add an EventType enum and Type field to the poll service event args. This allows | Melanie | 2012-07-05 | 4 | -16/+39 | |
| | | | | | | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before. | |||||
| * | | use the pollEvent timeout paramenter on pooling | UbitUmarov | 2012-07-04 | 1 | -4/+7 | |
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| * | | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 2012-07-04 | 4 | -5/+8 | |
| | | | | | | | | | | | | it's timeout | |||||
| * | | *test2* http poll: increased again the pool rate do 10/s but increased ↵ | UbitUmarov | 2012-07-04 | 1 | -2/+2 | |
| | | | | | | | | | | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable | |||||
| * | | *test* slow http retries pool rate to original 1s | UbitUmarov | 2012-07-04 | 1 | -1/+1 | |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-07-02 | 3 | -11/+244 | |
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| | * | | *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵ | UbitUmarov | 2012-07-01 | 2 | -0/+206 | |
| | | | | | | | | | | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming. | |||||
| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-01 | 2 | -4/+3 | |
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| | * | | | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 | |
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| * | | | | Implement the buggy version of llXorBase64Strings() for compatibility's sake | Melanie | 2012-07-02 | 1 | -3/+84 | |
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| * | | | | Bring casing of llSHA1String in line with SL | Melanie | 2012-07-01 | 1 | -1/+1 | |
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| * | | | Remove spammy debug | Melanie | 2012-06-29 | 1 | -1/+1 | |
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| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -0/+3 | |
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| | * | | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 2012-06-29 | 1 | -0/+3 | |
| | | | | | | | | | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | |||||
| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -2/+8 | |
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| | * | | don't recoil attachments doing llRezObject() | UbitUmarov | 2012-06-29 | 1 | -2/+8 | |
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| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-29 | 5 | -11/+39 | |
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| * | | | | stop chat being sent to child avs again. | Melanie | 2012-06-29 | 1 | -3/+2 | |
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| * | | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-28 | 7 | -87/+141 | |
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| | * | | reactivate physics raycasts on llCastRay() until it's clear what is its ↵ | UbitUmarov | 2012-06-28 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | problem if any... | |||||
| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-28 | 6 | -34/+54 | |
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| | * | | | fix a seg fault in sp.cs | UbitUmarov | 2012-06-25 | 1 | -1/+2 | |
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| | * | | | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 2012-06-22 | 1 | -2/+2 | |
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| | * | | | more debug | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| | * | | | i more debug | UbitUmarov | 2012-06-22 | 1 | -1/+1 | |
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| | * | | | add a temp debug message | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| | * | | | fix turning off phanton always decreasing number of physical parts | UbitUmarov | 2012-06-21 | 1 | -28/+28 | |
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