Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 60 | -287/+279 |
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* | * Added 3 warnings in response to the warnings. Adam, read the warnings. | Teravus Ovares | 2008-05-14 | 2 | -1/+2 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 6 | -29/+68 |
| | | | | | * Down to 65 warnings. | ||||
* | * Removed 19 warnings | Teravus Ovares | 2008-05-14 | 6 | -7/+7 |
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* | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 2008-05-14 | 5 | -29/+66 |
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* | Update svn properties. | Jeff Ames | 2008-05-14 | 1 | -59/+59 |
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* | * Added the same catch on the 2nd place that objects fail to lock. | Teravus Ovares | 2008-05-14 | 1 | -0/+7 |
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* | * Applying Melanie's FriendList related crash patch. She discovered that ↵ | Teravus Ovares | 2008-05-14 | 1 | -1/+8 |
| | | | | .NET throws a different error then mono does. Thanks Melanie! | ||||
* | * Tweaked a regex that was returning invalid results in some cases. | Teravus Ovares | 2008-05-13 | 1 | -1/+1 |
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* | *Locked objects can now be unlocked | mingchen | 2008-05-13 | 1 | -1/+1 |
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* | *Locked objects now delete after accepting warning as expected | mingchen | 2008-05-13 | 1 | -9/+9 |
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* | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 2008-05-13 | 1 | -8/+3 |
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* | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 2008-05-13 | 3 | -21/+29 |
| | | | | directly to the world | ||||
* | *Fixed compile error on last commit | mingchen | 2008-05-13 | 1 | -1/+2 |
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* | *Objects now delete correctly | mingchen | 2008-05-13 | 1 | -4/+5 |
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* | * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵ | Adam Frisby | 2008-05-13 | 1 | -2/+2 |
| | | | | fixing a really dumb bug. | ||||
* | * Some more bulletx physics fixes from Jed (DeepThink) | Adam Frisby | 2008-05-13 | 1 | -14/+14 |
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* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 15 | -612/+858 |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | ||||
* | * Remove old historical grid inventory code | Justin Clarke Casey | 2008-05-13 | 2 | -212/+1 |
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* | * As part of the region registration process, the grid service now requests ↵ | Justin Clarke Casey | 2008-05-13 | 4 | -21/+70 |
| | | | | | | | | | | | | the status of the region using the region http uri just passed in * If the status cannot be retrieved, then the region startup will terminate. * The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues) * This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region * This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage * This change will require a prebuild | ||||
* | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 2008-05-13 | 3 | -3/+62 |
| | | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | ||||
* | * Fixed directory not found when saving Mesh previews (my bad, I was testing) | Teravus Ovares | 2008-05-13 | 1 | -1/+1 |
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* | * Committing meshmerizer patch from Dahlia. Thanks Dahlia! | Teravus Ovares | 2008-05-13 | 1 | -185/+269 |
| | | | | | | | * 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also. | ||||
* | * Refactor: Creating grid login exceptions to try and break up a large method. | Justin Clarke Casey | 2008-05-12 | 1 | -71/+109 |
| | | | | | | | * This in preparation for further login validation to check that the region logging in is properly contactable. * Also increase verbosity of some error messages | ||||
* | * Committing sample IClientAPI2.cs | Adam Frisby | 2008-05-12 | 1 | -0/+59 |
| | | | | | * This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract. | ||||
* | * Added some build warnings for Teravus. :) | Adam Frisby | 2008-05-12 | 1 | -1/+11 |
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* | my last patch didn't actually get the sun to possition correctly, but | Sean Dague | 2008-05-12 | 1 | -3/+5 |
| | | | | | | | | now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server. | ||||
* | move the sun based on localtime instead of utc. Now it won't set for me at | Sean Dague | 2008-05-12 | 1 | -4/+10 |
| | | | | | | 3pm any more. | ||||
* | * Minor: Make some direct grid server console output into logged messages ↵ | Justin Clarke Casey | 2008-05-12 | 1 | -7/+10 |
| | | | | instead | ||||
* | Move animation handling from ScenePresence into its own class. | Jeff Ames | 2008-05-12 | 3 | -152/+259 |
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* | * If a region running in grid mode fails to login to the grid service, ↵ | Justin Clarke Casey | 2008-05-12 | 7 | -19/+40 |
| | | | | startup will now terminate instead of carrying on (and thus burying the error message) | ||||
* | * Minor: Change 'delete region' message to region logout message | Justin Clarke Casey | 2008-05-12 | 1 | -1/+2 |
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* | * Minor: Commenting out message detailing all individual map information ↵ | Justin Clarke Casey | 2008-05-12 | 1 | -2/+1 |
| | | | | dispatch for now | ||||
* | * Minor: Initial cleaning up of some of the grid sim login messages | Justin Clarke Casey | 2008-05-12 | 2 | -22/+30 |
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* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-12 | 1 | -22/+53 |
| | | | | | | | This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage. | ||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-12 | 2 | -8/+23 |
| | | | | | | | | This patch just tightens up console handling in BasOpenSimServer and removes (or redirects) a couple of messages that were being issued using Console.Writeline. | ||||
* | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 2008-05-12 | 1 | -1/+3 |
| | | | | (bug #1239). | ||||
* | Refactoring animation handling in ScenePresence. | Jeff Ames | 2008-05-12 | 1 | -143/+101 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-12 | 6 | -91/+66 |
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* | Update svn properties. | Jeff Ames | 2008-05-11 | 2 | -763/+763 |
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* | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 2008-05-11 | 1 | -0/+5 |
| | | | | shouts, 'This is my sim, get out!' | ||||
* | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 2008-05-11 | 5 | -8/+90 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! . | ||||
* | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 2008-05-11 | 1 | -1/+14 |
| | | | | a rootpart that isn't found. Added a way to tell if it's an attachment. | ||||
* | * Changed implicit string conversion to LSL_Types.LSLString in money event ↵ | Teravus Ovares | 2008-05-11 | 3 | -3/+6 |
| | | | | | | | of the key of the payer to an Explicit one. * Fixes Mantis: #1045 | ||||
* | * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! | Adam Frisby | 2008-05-11 | 1 | -4/+36 |
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* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 6 | -6/+781 |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | ||||
* | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 2008-05-10 | 4 | -58/+110 |
| | | | | Properties. | ||||
* | * More OutPacket refactors. | Teravus Ovares | 2008-05-10 | 5 | -157/+29 |
| | | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | ||||
* | * Two more OutPacket refactors. TextureSender. | Teravus Ovares | 2008-05-10 | 4 | -21/+35 |
| | | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment. | ||||
* | Refactored out a few warnings related to Adam's bane OutPacket | Teravus Ovares | 2008-05-10 | 4 | -19/+49 |
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