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My fork of OpenSim for IG and DG, called SledjChisl.
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HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...
Diva Canto
2012-11-03
1
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+9
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Merge branch 'avination' into careminster
Melanie
2012-11-04
11
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+72
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Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
2
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+18
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Prevent a null client from crashing windlight.
Melanie
2012-11-03
1
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+3
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Squash reporting HelloNeighbor exception - it simply means the other sim
Melanie
2012-11-02
1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-11-02
1
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+14
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lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
1
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+14
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
10
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+75
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
5
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revert last change
UbitUmarov
2012-10-28
1
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+1
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fix ode timing
UbitUmarov
2012-10-28
1
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+2
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minor change
UbitUmarov
2012-10-28
1
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
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+13
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more debug
UbitUmarov
2012-10-28
1
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
1
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+1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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+9
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bug fix
UbitUmarov
2012-10-20
2
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+3
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UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
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+3
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Add AnimState to CADU
Melanie
2012-10-30
1
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+18
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-03
8
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+73
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HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2012-11-02
3
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+10
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Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
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+3
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Add [AssetService] AllowRemoteDeleteAllTypes (default false).
Justin Clark-Casey (justincc)
2012-11-02
2
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+52
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Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ...
Justin Clark-Casey (justincc)
2012-11-02
3
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+18
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Merge branch 'master' into careminster
Melanie
2012-11-01
4
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+13
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Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
2
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+6
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
2
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+7
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Merge branch 'master' into careminster
Melanie
2012-10-31
9
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+83
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Also add the additional ScriptException constructor necessary to get [Seriali...
Justin Clark-Casey (justincc)
2012-10-31
1
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+3
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Mark ScriptException as [Serializable] for when it has to cross AppDomains
Justin Clark-Casey (justincc)
2012-10-31
1
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+1
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Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...
Justin Clark-Casey (justincc)
2012-10-31
1
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+2
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
7
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+77
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Merge branch 'master' into careminster
Melanie
2012-10-31
6
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+54
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
3
-7
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+21
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
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+9
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
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+6
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Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...
Justin Clark-Casey (justincc)
2012-10-30
1
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+5
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
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+17
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Add AnimState to CADU
Melanie
2012-10-30
1
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+36
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Merge branch 'avination' into careminster
Melanie
2012-10-30
1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
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Put back the collision sound shim into SOP
Melanie
2012-10-30
1
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+29
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Merge branch 'master' into careminster
Melanie
2012-10-30
12
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+478
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
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+2
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refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
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+4
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Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
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+3
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SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
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+3
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