Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 | |
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| * | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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* | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 | |
|/ | | | | positions. | |||||
* | When regions are set to shut down the instance, always send notifications to | Melanie | 2012-06-03 | 1 | -6/+30 | |
| | | | | all affected regions and disregard the region id parameter. | |||||
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 | |
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* | Fix impersonation, it got broken in a merge | Melanie | 2012-06-01 | 1 | -7/+10 | |
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* | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 | |
| | | | | harm than good these days | |||||
* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
| | | | | destrution so there are no 'leaks'. | |||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
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* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 | |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 | |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 | |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
| | | | | freemove() is called | |||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 | |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 2 | -180/+103 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 | |
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| * | If a region is not found on a simulator, make the health query return | Melanie | 2012-05-28 | 1 | -4/+13 | |
| | | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start, | |||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 | |
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| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 | |
| | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | |||||
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 | |
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* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 | |
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* | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 | |
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* | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 | |
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* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-21 | 2 | -2/+2 | |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 7 | -328/+562 | |
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| * | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 | |
| | | | | | | | | | | | | prim entry messed it up. | |||||
| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 | |
| |\ \ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||||
| * | | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 | |
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* | | | | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 | |
| |_|/ |/| | | | | | | | | bad effects, so needs some more testing | |||||
* | | | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 | |
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* | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 | |
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* | | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 | |
| | | | | | | | | | | | | resonable value ( 1m); | |||||
* | | | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 4 | -126/+148 | |
| | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | |||||
* | | | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 | |
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* | | | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 | |
| | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | |||||
* | | | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 2 | -46/+89 | |
| | | | | | | | | | | | | parts also | |||||
* | | | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 | |
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* | | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 | |
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* | | | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 | |
| |/ |/| | | | | | collisions report information. | |||||
* | | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 | |
|/ | | | | of funtions ). | |||||
* | udp transfer: make number packets estimation coerent with number actually ↵ | UbitUmarov | 2012-05-17 | 1 | -2/+8 | |
| | | | | sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100). | |||||
* | trigger collision sounds on active agent position for better spatial effect ↵ | UbitUmarov | 2012-05-17 | 2 | -23/+22 | |
| | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code | |||||
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 2 | -2/+2 | |
| | | | | volumedetect collision | |||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 2 | -62/+120 | |
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* | default colisionVolume is 0, use it only for user specified sound | UbitUmarov | 2012-05-17 | 1 | -3/+6 | |
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