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| * | Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
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| * fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon2012-01-061-1/+1
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-01-071-1/+1
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| * Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
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| * Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2012-01-072-9/+10
| | | | | | | | | | | | other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
| * Fix some syntax issuesMelanie2012-01-062-4/+4
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| * Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-063-0/+56
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* | Fix threat level setting on osNpcPlayAnimationMelanie2012-01-071-1/+1
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* | Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
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* | Force the group tag of NPCs to "- NPC -" unless the name is completely blank.Melanie2012-01-071-1/+9
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* | Make sure to prefix NPC names with "NPC:" so they can't be mistaken for usersMelanie2012-01-071-0/+6
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* | Fix some syntax issuesMelanie2012-01-062-4/+4
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* | Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-063-0/+56
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* | Merge branch 'master' into careminsterMelanie2012-01-061-210/+190
|\ \ | |/ | | | | | | Conflicts: OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-061-215/+191
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| | * Allow RemoteAdmin to deal with all the different kinds of region id ↵Justin Clark-Casey (justincc)2012-01-061-215/+191
| | | | | | | | | | | | | | | | | | | | | parameter that have been used in different methods. See http://opensimulator.org/mantis/view.php?id=5814 Thanks Michelle Argus!
| * | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-069-20/+94
| |/ | | | | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-01-067-43/+507
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| * \ Merge branch 'master' into careminsterMelanie2012-01-067-36/+439
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
| | * Fixed llAngleBetween() to allow denormal rotationsJohn Cochran2012-01-062-20/+41
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| | * Add script instruction count back to llRot2Euler. Other minor ↵Justin Clark-Casey (justincc)2012-01-062-16/+32
| | | | | | | | | | | | formatting/doc changes.
| | * Replaced llRot2Euler function.John Cochran2012-01-062-36/+92
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
| | * Implement the FetchInventory2 capability. This accompanies the existing ↵Justin Clark-Casey (justincc)2012-01-065-2/+378
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FetchInventoryDescendents2 capability. Not yet enabled by default. You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2 However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory For attachments, focussing on the avatar makes them appear. Hud objects have to be reattached.
| | * If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
| | | | | | | | | | | | | | | inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
| * | Replaced llRot2Euler function.John Cochran2012-01-061-18/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
* | | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-069-19/+91
|/ / | | | | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-01-061-5/+24
|\ \ | | | | | | | | | careminster
| * | If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-5/+24
| | | | | | | | | | | | | | | inventory, stop it first in scene. If deleting from prims, move to trash rather then making it poof.
* | | Merge branch 'master' into careminsterMelanie2012-01-062-1/+5
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| * Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-062-1/+5
| | | | | | | | | | any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
* | Fix up asset stuffMelanie2012-01-061-0/+3
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* | Remove a dangling command registrationMelanie2012-01-051-4/+0
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* | Merge branch 'master' into careminsterMelanie2012-01-0613-183/+571
|\ \ | |/ | | | | | | Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-053-8/+39
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| | * Improve "j2k decode" command to tell us how many layers and components were ↵Justin Clark-Casey (justincc)2012-01-053-8/+39
| | | | | | | | | | | | decoded, instead of just success/failure
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-0521-267/+730
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| | * Add a "j2k decode" region console command that allows a manual request for a ↵Justin Clark-Casey (justincc)2012-01-053-9/+163
| | | | | | | | | | | | | | | | | | JPEG2000 decode of an asset For debugging purposes.
| | * Make "show asset" command available simulator side. Actually make the ↵Justin Clark-Casey (justincc)2012-01-052-5/+56
| | | | | | | | | | | | | | | | | | service command be "show asset" instead of "show digest" this time. Last time I accidnetally just changed the usage message.
| | * Add size and temporary information to "show asset" commandJustin Clark-Casey (justincc)2012-01-051-0/+2
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| | * Rename 'show digest' console command to 'show asset'Justin Clark-Casey (justincc)2012-01-051-1/+1
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| | * Move simulator asset info commands to an optional module from the connector. ↵Justin Clark-Casey (justincc)2012-01-053-46/+138
| | | | | | | | | | | | | | | | | | Make them conform with service side commands. This stops them appearing twice when Hypergrid is enabled.
| | * Move asset commands from AssetService to AssetServerConnector so that we can ↵Justin Clark-Casey (justincc)2012-01-052-122/+129
| | | | | | | | | | | | | | | | | | harmonise the same commands on the simulator side. No functional change.
| | * recomment log messages I accidentally left uncommentedJustin Clark-Casey (justincc)2012-01-051-6/+6
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| | * Improve "app rebake" command to return a better message if no uploaded ↵Justin Clark-Casey (justincc)2012-01-054-12/+25
| | | | | | | | | | | | texture ids were available for the rebake request
| | * Commenting out DataSnapShot message "Registering service discovery ↵Justin Clark-Casey (justincc)2012-01-051-1/+1
| | | | | | | | | | | | | | | | | | capability" for now. Please uncomment if/when needed.
| * | Merge branch 'new_modules'BlueWall2012-01-051-0/+36
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| | * | Adding empty ISearchModule interfaceBlueWall2012-01-051-0/+36
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* | | | That needs to be callable from elsewhere!Melanie2012-01-051-1/+1
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* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-01-0520-80/+482
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| * \ \ \ Merge branch 'master' into careminsterMelanie2012-01-0521-87/+485
| |\ \ \ \ | | | |_|/ | | |/| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs