Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | altering documentation for llGetLinkName, as the current documentation is ↵ | SignpostMarv | 2012-10-19 | 1 | -1/+11 | |
| | | | | | | | | | | | | | | | | | | | | rather lengthy for a "summary". | |||||
| * | | | | since llGetLinkName has a "simplest case", it should be the first check made. | SignpostMarv | 2012-10-19 | 1 | -4/+4 | |
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| * | | | | the simplest case for llGetLinkName also applies to the LINK_THIS constant | SignpostMarv | 2012-10-19 | 1 | -1/+1 | |
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| * | | | | ensuring that operand order in llGetLinkName is internally consistent | SignpostMarv | 2012-10-19 | 1 | -1/+1 | |
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| * | | | | minor: comment out currently unused logger in DynamicTextureModule | Justin Clark-Casey (justincc) | 2012-10-19 | 1 | -1/+1 | |
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* | | | | | Merge branch 'master' into careminster | Melanie | 2012-10-19 | 1 | -6/+11 | |
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| * | | | | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 2012-10-19 | 1 | -6/+11 | |
| | | | | | | | | | | | | | | | | | | | | the defaul basic box so they don't go off world. | |||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-10-19 | 2 | -41/+190 | |
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| * | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-19 | 1 | -20/+93 | |
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| | * | | | Make "show part" console commands print out information about each item the ↵ | Justin Clark-Casey (justincc) | 2012-10-19 | 1 | -20/+93 | |
| | | | | | | | | | | | | | | | | | | | | part contains | |||||
| * | | | | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 | |
| |/ / / | | | | | | | | | | | | | assets behave like phantom by Nebadon request | |||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-10-18 | 3 | -37/+102 | |
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| * | | | minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -21/+24 | |
| | | | | | | | | | | | | | | | | ConsoleDisplayList | |||||
| * | | | Add local and UUID to information output of "show object" and "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | region console commands | |||||
| * | | | Add --full option to "show object name/uuid/pos" to show info on all parts ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -20/+60 | |
| | | | | | | | | | | | | | | | | of an object, not just whole object summary information. | |||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-18 | 5 | -40/+70 | |
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| | * | | | Remove extraneous calls to the now commented CheckSculptAndLoad | Melanie | 2012-10-18 | 1 | -24/+0 | |
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| | * | | | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 2012-10-18 | 1 | -3/+4 | |
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| | * | | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-18 | 2 | -14/+18 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | now Signed-off-by: Melanie <melanie@t-data.com> | |||||
| | * | | | missing changed file | UbitUmarov | 2012-10-18 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
| | * | | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-18 | 2 | -2/+51 | |
| | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
| * | | | | Add number of inventory items to information displayed via "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 3 | -3/+21 | |
| |/ / / | | | | | | | | | | | | | console command | |||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2012-10-18 | 23 | -1206/+2339 | |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||||
| * | | | Remove redundant and annoyingly modal message box in upload processing. | Melanie | 2012-10-18 | 1 | -11/+11 | |
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| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-17 | 22 | -1206/+2391 | |
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| | * | | coment a debug warning | UbitUmarov | 2012-10-16 | 1 | -1/+1 | |
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| | * | | fixes | UbitUmarov | 2012-10-16 | 3 | -67/+82 | |
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| | * | | missing file | UbitUmarov | 2012-10-13 | 1 | -0/+2 | |
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| | * | | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 4 | -3/+88 | |
| | | | | | | | | | | | | | | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
| | * | | retouch mesh ids | UbitUmarov | 2012-10-13 | 2 | -11/+21 | |
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| | * | | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 | |
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| | * | | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 2012-10-13 | 1 | -1/+3 | |
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| | * | | missing file | UbitUmarov | 2012-10-12 | 1 | -0/+6 | |
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| | * | | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 3 | -282/+532 | |
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| | * | | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 | |
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| | * | | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 | |
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| | * | | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-10 | 2 | -0/+2 | |
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| | * | | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 | |
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| | * | | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 | |
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| | * | | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 | |
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| | * | | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 | |
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| | * | | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 | |
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| | * | | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 | |
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| | * | | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 | |
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| | * | | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 | |
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| | * | | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 | |
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| | * | | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 | |
| | | | | | | | | | | | | | | | | cases things seem not to stop | |||||
| | * | | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 | |
| | | | | | | | | | | | | | | | | geom types | |||||
| | * | | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 | |
| | | | | | | | | | | | | | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
| | * | | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 | |
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