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* Coding standards: A local variable may not use the prefix m_Melanie Thielker2016-11-221-15/+15
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* supress some warnings by explict(confirm) the hide of parent fieldsUbitUmarov2016-11-222-11/+5
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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-224-9/+9
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* change asset description max sizeUbitUmarov2016-11-225-17/+37
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* remove a wrong virtual dec ( no overides, and cant really have if used on a ↵UbitUmarov2016-11-211-1/+1
| | | | constructor like in assetlandmark)
* fix type bug on hyperlinksUbitUmarov2016-11-211-1/+1
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* work around some more warningsUbitUmarov2016-11-212-2/+2
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* remove something VS decided to addUbitUmarov2016-11-211-1/+0
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* work around some warningsUbitUmarov2016-11-214-9/+21
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* handle HG lm tp to large regions in another wayUbitUmarov2016-11-202-8/+17
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-202-10/+24
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| * Include config option to disable stats thread showing read/write stats in ↵AliciaRaven2016-11-201-8/+22
| | | | | | | | | | | | | | console. Keeping default as true to retain current behaviour. Also checked to prevent counters being added to so there wont be any integer overflows over time
| * Change some minor log messages to debug level in Rest client code.AliciaRaven2016-11-201-2/+2
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* | revert more object references removal on clients close because 2 many code ↵UbitUmarov2016-11-202-6/+1
|/ | | | paths don't have proper abort
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* HG LinkRegion receive region size also. Useless since olde r gatekeepers ↵UbitUmarov2016-11-203-5/+21
| | | | dont send it
* HG LinkRegion sends region size alsoUbitUmarov2016-11-203-3/+13
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* HG UserAgent, return serverURIUbitUmarov2016-11-201-0/+1
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* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-202-2/+3
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* give up on OutPacket drop condition on closingUbitUmarov2016-11-201-1/+3
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* change OutPacket drop conditionUbitUmarov2016-11-191-1/+9
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* remove some potencial null refs i did add in last days :(UbitUmarov2016-11-192-5/+6
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* REST console v2. This is an incompatible protocol change. It degrades ↵Melanie Thielker2016-11-191-56/+265
| | | | gracefully.
* Fix the previous commitMelanie Thielker2016-11-191-2/+51
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* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
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* add expire time for aliensUbitUmarov2016-11-182-7/+28
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* avoid a null ref. (needs better way)UbitUmarov2016-11-181-0/+6
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* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-182-15/+9
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* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
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* put back skip of first drip callUbitUmarov2016-11-181-1/+1
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* a few more changes on potencial mem issuesUbitUmarov2016-11-183-2/+18
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* counting issus safeguardUbitUmarov2016-11-171-2/+4
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-175-97/+126
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* add a missing disposeUbitUmarov2016-11-171-0/+7
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* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
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* restore large useracconts expire time for testingUbitUmarov2016-11-171-2/+4
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* fix a debug messageUbitUmarov2016-11-171-2/+2
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-163-12/+34
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* fix parsing of a vector4 and storing on a lsl quaternion needed for ↵UbitUmarov2016-11-162-5/+30
| | | | lightShare scripts
* minor change to getdisplaynames cap urlUbitUmarov2016-11-162-46/+5
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* fix a vector range parsingUbitUmarov2016-11-141-1/+1
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* fix unack bytes stats reportUbitUmarov2016-11-141-1/+3
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-143-51/+55
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-11-134-51/+47
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| * BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47
| | | | | | | | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* | prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-134-6/+14
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* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
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* reduce useraccouts cache timeUbitUmarov2016-11-112-54/+5
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* GetUserAccounts cannot cache null accountsUbitUmarov2016-11-103-5/+13
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