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* disable AttachmentModule tests again :(UbitUmarov2016-08-291-1/+2
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* allow AttachmentModule tests, some may now workUbitUmarov2016-08-291-3/+2
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* mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic ↵UbitUmarov2016-08-291-4/+4
| | | | case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
* disable AttacmentsModule tests because they depend on OnAttach event ↵UbitUmarov2016-08-281-2/+4
| | | | currently not avaiable
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-282-2/+36
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* mantis: 8006 remove duplication of attach script events. This is a temporary ↵UbitUmarov2016-08-281-2/+7
| | | | fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-286-7/+32
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* missing fileUbitUmarov2016-08-281-0/+1
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-272-7/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
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* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
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* llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov2016-08-274-9/+46
| | | | osCollisionSound(..). allows defualt sounds with volume
* watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov2016-08-251-6/+10
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-256-11/+59
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-253-108/+62
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
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* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
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* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
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* remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
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* reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
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* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
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* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* minor change on warp3d libUbitUmarov2016-08-241-3/+1
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* potencial null refUbitUmarov2016-08-241-0/+3
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* potencial null refUbitUmarov2016-08-241-15/+15
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* potencial null refUbitUmarov2016-08-241-40/+36
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* potencial null refUbitUmarov2016-08-241-2/+3
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* potencial null refUbitUmarov2016-08-241-3/+5
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* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
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* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
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* fix a use of string Trim()UbitUmarov2016-08-241-1/+1
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* remove some dead codeUbitUmarov2016-08-241-9/+0
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* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
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* change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
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* coment some debug messagesUbitUmarov2016-08-234-7/+7
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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
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* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
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* try to make mono happyUbitUmarov2016-08-221-3/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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* locking issueUbitUmarov2016-08-221-4/+5
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* minor locking issueUbitUmarov2016-08-221-11/+11
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