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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
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TEST**** wingridproxy detection at grid login. Untested possible not
UbitUmarov
2014-10-24
4
-8
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+31
*
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remove some Xengine errors on scripted object delete
UbitUmarov
2014-10-22
1
-14
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+8
*
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refuse crossings if logins disabled
UbitUmarov
2014-10-21
1
-0
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+7
*
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make sure we return false if catch() is triggered on crossing
UbitUmarov
2014-10-21
1
-0
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+1
*
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do agent crossing async, including QUERYACCESS ( need to check vehicles for
UbitUmarov
2014-10-21
3
-10
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+56
*
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Assume childreen don't need to know caps seeds
UbitUmarov
2014-10-20
3
-33
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+84
*
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try to fix propagation of seeds to all relevante regions
UbitUmarov
2014-10-19
4
-37
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+139
*
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change position in new region estimation. Reduce border jitter margin
UbitUmarov
2014-10-18
1
-34
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+14
*
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fix SW direction diagonal crossing
UbitUmarov
2014-10-18
1
-2
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+5
*
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change child agents creation/notification. As before this assumes that
UbitUmarov
2014-10-18
2
-121
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+119
*
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debug makeroot timing
UbitUmarov
2014-10-17
1
-0
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+10
*
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send motion control state in update to childs. Reset CollisionPlane on
UbitUmarov
2014-10-17
2
-2
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+18
*
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send correct caps seed on CreateAgent to a nearby region
UbitUmarov
2014-10-17
1
-45
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+23
*
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-10-16
1
-6
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+4
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*
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Fix an obscure permissions exploit. Taking items from a friend's prim could
Melanie Thielker
2014-10-16
1
-6
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+4
*
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fix some errors when using http debug level > 4
UbitUmarov
2014-10-15
1
-6
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+8
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*
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lso remove caps with "PUT" http method
UbitUmarov
2014-10-14
1
-0
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+1
*
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Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
2014-10-13
2
-18
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+1
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-13
1
-2
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+2
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*
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revert to async send, since past experience showed sync didn't work when
UbitUmarov
2014-10-13
1
-2
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+2
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-13
7
-10
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+39
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*
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*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
2014-10-13
2
-2
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+19
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*
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on util thread pool reduce the min number of threads, increase the
UbitUmarov
2014-10-13
2
-3
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+3
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*
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name the thread
UbitUmarov
2014-10-13
1
-0
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+1
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*
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change/fix previus commits
UbitUmarov
2014-10-13
2
-3
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+11
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*
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reduce minimum number of smartpool threads and name it
UbitUmarov
2014-10-13
1
-3
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+3
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*
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tune poll smartThreadpool use and give it a name
UbitUmarov
2014-10-13
1
-2
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+5
*
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Allow 20 outbound connections per endpoint for the services
Melanie Thielker
2014-10-13
1
-0
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+1
*
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Set connection limit to 20 for all servers.
Melanie Thielker
2014-10-13
1
-0
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+4
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*
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move AnimationSet and AvatarSkeleton to OpenSimExtras
UbitUmarov
2014-10-12
1
-5
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+7
*
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try to reduce avatar bounce on falls. Not all possible side effects
UbitUmarov
2014-10-12
1
-25
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+19
*
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add simulator features AvatarSkeleton and AnimationSet report
UbitUmarov
2014-10-11
1
-1
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+4
*
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changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
UbitUmarov
2014-10-11
2
-26
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+26
*
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dont let test mesh go to meshes inventory folder that is not displayed by
UbitUmarov
2014-10-11
1
-1
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+3
*
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bug fix
UbitUmarov
2014-10-11
1
-2
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+3
*
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check for avatar skeleton data on meshs headers on cost estimation. Dont
UbitUmarov
2014-10-11
2
-11
/
+101
*
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-10-09
1
-6
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+36
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-04
1
-4
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+4
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-04
1
-61
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+68
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-03
11
-309
/
+637
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*
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Also store names of assets in the AnimationSet
Melanie Thielker
2014-10-03
1
-6
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+36
*
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fix targetOmega resend on deselect on the right place, can't be at sop
UbitUmarov
2014-10-06
2
-2
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+5
*
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reduce some avatar engine strenght
UbitUmarov
2014-10-05
1
-9
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+10
*
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try to help steps climb a bit compensating the bounce reduction
UbitUmarov
2014-10-04
1
-0
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+2
*
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bug fix: resend part targetOmega on deSelect
UbitUmarov
2014-10-04
1
-0
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+2
*
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bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
2014-10-04
1
-12
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+12
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bug fix: revert back check on creating link
UbitUmarov
2014-10-04
1
-4
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+4
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*
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added a missing angularVelocity.Zero on sitting, removed odd camera based
UbitUmarov
2014-10-03
1
-61
/
+68
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*
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clean up coments, use a even faster XY move request detection
UbitUmarov
2014-10-01
1
-65
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+19
*
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removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
2014-10-01
1
-70
/
+97
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