Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | * This is actually the fix described the last commit.. I had commented it ↵ | teravus | 2013-01-01 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | out to see if the problem had affected all attachments or just HUD attachments. | |||||
| | * | | * Fixes the attachment scripted rotation bug. The problem is the code was ↵ | teravus | 2013-01-01 | 1 | -2/+11 | |
| | | | | | | | | | | | | | | | | relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) | |||||
| | * | | Merge remote-tracking branch 'remotes/origin/avination' into teravuswork | teravus | 2013-01-01 | 3 | -16/+16 | |
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| * | | | | Revert "Prevent empty Anim Packs" | Melanie | 2013-01-09 | 1 | -12/+0 | |
| | | | | | | | | | | | | | | | | | | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. | |||||
| * | | | | Revert "Fix sequence id fr default anim" | Melanie | 2013-01-09 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90. | |||||
| * | | | | Fix sequence id fr default anim | Melanie | 2013-01-08 | 1 | -1/+1 | |
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| * | | | | Prevent empty Anim Packs | Melanie | 2013-01-08 | 1 | -0/+12 | |
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| * | | | | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 2013-01-08 | 1 | -0/+19 | |
| | | | | | | | | | | | | | | | | | | | | work. | |||||
| * | | | | Remove now superfluous update of m_lastSize | Melanie | 2013-01-08 | 1 | -3/+0 | |
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| * | | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2013-01-08 | 8 | -34/+439 | |
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| | * | | | | also update m_lastSize in SendAvatarDataToAllAgents so more paths update | UbitUmarov | 2013-01-08 | 1 | -0/+2 | |
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| | * | | | | Revert "Remove sending AvatarData because this also happens on login, where ↵ | Melanie | 2013-01-08 | 1 | -1/+9 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03. | |||||
| | * | | | | Merge branch 'teravuswork' into avination | Melanie | 2013-01-08 | 2 | -46/+111 | |
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| | | * | | | * Fixed a bug that replayed old cached appearance when changing outfits | teravus | 2012-12-31 | 2 | -46/+111 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual) | |||||
| | * | | | | Merge branch 'ubitwork' into avination | Melanie | 2013-01-08 | 2 | -57/+90 | |
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| | * | | | | | Remove sending AvatarData because this also happens on login, where it chokes | Melanie | 2013-01-08 | 1 | -9/+1 | |
| | | |_|/ / | | |/| | | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline. | |||||
| | * | | | | Merge branch 'ubitwork' into avination | Melanie | 2013-01-07 | 3 | -16/+16 | |
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| | * | | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵ | teravus | 2012-12-29 | 7 | -34/+372 | |
| | | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. | |||||
| * | | | | | Prevent avatar data from being sent during login when it's not valid and | Melanie | 2013-01-08 | 2 | -2/+6 | |
| | |_|/ / | |/| | | | | | | | | | | | | | crashes login on some viewers. | |||||
| * | | | | put back position and rot change check before sending releasing plane constrain | UbitUmarov | 2013-01-08 | 1 | -4/+7 | |
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| * | | | | reduce sampling of camera raycasts to previus value | UbitUmarov | 2013-01-08 | 1 | -23/+26 | |
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| * | | | | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 2 | -61/+88 | |
| | |/ / | |/| | | | | | | | | | | * prim edges due to camera lag | |||||
| * | | | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 | |
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| * | | | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 | |
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| * | | | in raycast for camera exclude self detection | UbitUmarov | 2013-01-07 | 1 | -3/+2 | |
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| * | | | don't try to read geom positions outside main ode thread :( | UbitUmarov | 2013-01-06 | 1 | -10/+11 | |
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* | | | Merge branch 'avination' into careminster | Melanie | 2013-01-06 | 20 | -456/+1120 | |
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| * | | bug fix, cleanup... | UbitUmarov | 2013-01-03 | 3 | -38/+34 | |
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| * | | check land permitions on sit target for unscripted sits | UbitUmarov | 2013-01-03 | 3 | -0/+31 | |
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| * | | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 2013-01-03 | 1 | -7/+2 | |
| | | | | | | | | | | | | ( by the odd use of Velocity) | |||||
| * | | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 2013-01-03 | 1 | -2/+22 | |
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| * | | i try to fix avatar orientation in some cases.. | UbitUmarov | 2013-01-02 | 1 | -2/+2 | |
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| * | | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 | |
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| * | | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 6 | -332/+805 | |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-22 | 5 | -60/+77 | |
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| | * \ | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -3/+3 | |
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| | * \ \ | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 3 | -6/+8 | |
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| | * | | | | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 | |
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| | * | | | | fix | UbitUmarov | 2012-12-18 | 3 | -8/+27 | |
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| | * | | | | some clean up/fix | UbitUmarov | 2012-12-17 | 2 | -48/+47 | |
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| * | | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 2012-12-21 | 12 | -34/+120 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Cached Bakes. | |||||
| * | | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵ | teravus | 2012-12-19 | 1 | -0/+20 | |
| | | | | | | | | | | | | | | | | | | | | | | | | synchronize with Agni. | |||||
| * | | | | | Merge branch 'avination' of careminster:/var/git/careminster into teravuswork | teravus | 2012-12-19 | 27 | -670/+1271 | |
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| * | | | | | | * This is a better way to do the last commit. | teravus | 2012-12-08 | 1 | -30/+33 | |
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| * | | | | | | * Should promote faster self appearance. | teravus | 2012-12-07 | 1 | -19/+33 | |
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* | | | | | | | Merge branch 'master' into careminster | Melanie | 2013-01-06 | 10 | -96/+372 | |
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| * | | | | | | BulletSim: fix problem where mesh shapes were physically just their bounding ↵ | Robert Adams | 2013-01-04 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | box and not the complete mesh. Fill mesh physical objects are back. | |||||
| * | | | | | | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 2 | -50/+33 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list. | |||||
| * | | | | | | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 2013-01-04 | 1 | -9/+18 | |
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| * | | | | | | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 2013-01-04 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | change functionality but removes an oddity in computing the force. |