| Commit message (Collapse) | Author | Age | Files | Lines |
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allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
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rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
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any race related test failures in the future.
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match Add(string key, OSDMap store)
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default. This should fix the invisible barrier in sculptie doorways bug.
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triangles having zero width) and output an error rather than
throwing and exception.
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asset is not found.
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not always at 20m.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
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OpenSim.Region.Framework.dll
I believe this predates the generic system of registering interfaces and is very long unused.
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return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
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asset ID.
Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
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and, for the moment, default to 'off'.
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
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that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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down vehicle.
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extensions of the UserAccountService can reuse this.
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them through to ScriptUtils class in OpenSim.Region.Framework.dll
Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
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position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
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enabled" error if these were disabled and a viewer attempted to call one.
This was not working because the shouter was wrongly signalled as an agent rather than a prim
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region store
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(these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
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use deep copy for DynAttrs.
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attributes
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names must have at least 4 characters.
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This allows external lockers to preserve atomicity of dynamic attribute changes
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from it
This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
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mssql is untested
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This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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