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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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refix hide on crossings
UbitUmarov
2014-08-15
1
-1
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+2
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let failed crossing say something abotu reason
UbitUmarov
2014-08-15
1
-5
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+14
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adjust createAgent delay on childs creation. Beeing bad, it should be high
UbitUmarov
2014-08-15
1
-3
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+9
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remove ban check from create caps. That needs to be done on caller
UbitUmarov
2014-08-15
1
-5
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+19
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remove the delay on child creation on Neighbour since its amout in not
UbitUmarov
2014-08-15
1
-3
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+4
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add a extra delay in EnableChildAgents between CreateAgent() return and
UbitUmarov
2014-08-14
1
-5
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+14
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reduce ping cliping lower limit
UbitUmarov
2014-08-14
1
-2
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+2
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in show connections show also if it is a childagent connection
UbitUmarov
2014-08-14
1
-7
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+15
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reduce ping filter time constant
UbitUmarov
2014-08-14
1
-1
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+1
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add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
2014-08-14
8
-6
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+52
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Expect a missing directory, the asset cache is shared. Prevent spew if
Melanie Thielker
2014-08-18
1
-0
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+5
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try external bakedModule when local cache is invalid and not just at login
UbitUmarov
2014-08-14
1
-9
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+13
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dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
2014-08-14
1
-2
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+6
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reduced debug msgs
UbitUmarov
2014-08-14
1
-3
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+7
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only try external baked texture module on login
UbitUmarov
2014-08-14
1
-26
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+36
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*DANGER* dont send baked textures assets to Neighbours. Possible we could
UbitUmarov
2014-08-14
2
-5
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+16
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*DANGER* make baked textures cross and make use of it * UNTESTED *
UbitUmarov
2014-08-14
3
-97
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+167
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put back baked textures debug msgs at start of validatebaked...
UbitUmarov
2014-08-13
1
-0
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+12
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remove creative hack and try to fix
UbitUmarov
2014-08-13
1
-100
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+92
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-13
3
-20
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+31
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-13
2
-63
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+68
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Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
2014-08-13
1
-6
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+2
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-12
3
-56
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+86
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
7
-96
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+114
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Fix a condition check
Melanie Thielker
2014-08-11
1
-1
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+1
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Make texture anims work right on singu
Melanie Thielker
2014-08-11
1
-12
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+19
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LSL llListFindList fix: check types as well as content. Items must be same type
Melanie Thielker
2014-08-10
1
-2
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+10
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remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
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+12
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reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
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+0
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
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+5
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
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+17
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process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
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+4
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take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
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+35
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do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
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+3
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no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
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+7
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force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
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+9
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fix the damm thing
UbitUmarov
2014-08-12
1
-6
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+13
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use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
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+3
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try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
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+13
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
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+136
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
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+180
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
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+2
*
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
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+3
*
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remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
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+4
*
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... one day..
UbitUmarov
2014-08-11
1
-1
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+2
*
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will get there..
UbitUmarov
2014-08-11
1
-4
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+3
*
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validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
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+4
*
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make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
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+10
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TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
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+14
*
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actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
/
+9
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