| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
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Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
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never display
on the client.
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32bit images and changed them to 24bit images.
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san serif fonts are a bit easier on the eyes on textures.
Add a new "FontName" attribute that can be used to override
the font type.
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now preserve the bulk of the texture attributes, and force on full
bright. Not tested yet, but shouldn't bother most people.
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initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
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SceneXmlLoader.CreatePrimFromXml2()
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* I'm not sure if this method works on Linux.. but I guess I'll find out :P
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default texture as well as its face textures
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* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
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SceneObjectGroup
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levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved
contained items). These will be found and eliminated in subsequent patches.
* Not yet ready for use
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to get NHibernate + MySQL + Assets working.
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migrations (like converting asset ids) don't run into the
normal 30 second kill switch.
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side so that people don't think we're hung.
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changes it wouldn't come up).
include embedded dialect specific sql files for nhibernate migrations
figure out how to get the raw db connection so that migrations can
work with nhibernate.
create initial migration for NHibernate + SQLite + Assets.
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migrations into it.
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more clear
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asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
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linear path prims (patch attached) By Dahlia. Thanks Dahlia!
* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
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"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
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"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
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something else
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error on volume portion of maptile drawing routine.
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* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
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same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
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content are images and use .jp2 for the file extension.
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level rather than in the GridAssetClient
* this is to enable logging of asset request exceptions soon
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* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs
* Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
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so it's easier to tell which isntances each print out of information is from
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currently not actually used
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region status check, so we can tell a bit better what the problem was
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and its copy LSL_ScriptCommands.cs
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hard-coded port numbers.
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
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* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
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scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
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