| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8.
Yet again I accidentally committed something whilst evaluating it.
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osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
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LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
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not be notified once a non-local friend was found.
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OpenMetaverse.Primitive object
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moving NPCs
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dinamic larger more identical to static.
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change here also)
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UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
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significant change like new 'velocity' or new position, etc, requests
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Unit's reverted patch
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to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
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to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
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changed crossing code to restore sitting avas in case of group cross fail
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
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FlotasmAssetCache.m_CurrentlyWriting
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This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
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To help with http://opensimulator.org/mantis/view.php?id=5993
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this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
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handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
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DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance
These overloads are not publicly available on core connectors or IInventoryService.
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The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
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US Pacific Standard Time rather than whatever timezone the login server is set to.
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
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slow handling of inbound requests.
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rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
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a runtime error.
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source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
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requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
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