| Commit message (Collapse) | Author | Age | Files | Lines |
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before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
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multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
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(present as column PrincipalID) parameters in the Avatars table.
These are used to invoke avatar service calls but are not in themselves persistable avatar data.
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avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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rather than 3
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Also converts newlines to "\n" text.
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outside world to retrieve appearance items. Not ACLed yet.
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783ee949
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being written
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the simulator executable.
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OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
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user-friendly error messages
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Place FloatsamCache in the same namespace as our other core asset caches
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This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc.
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
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can have in a linkset
Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com>
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incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
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Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
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'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
classes are available to the managed code. The efficient
single call simulation step is kept in place while all
other creation/destruction/parameterization can be done
in the managed code.
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'unknown'.
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Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
construction information structure.
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refactoring to be a constant
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Will help in automation of setting version info for addin dependencies.
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This reverts commit ab446bc692782b75fd27105fc3370a16b4fc17d8.
Need to look into this
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Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
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Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
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commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
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fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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