| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of
attachments while editing. Fix: Attachments being persisted to database on
login. Fix: Attachments being persisted when changed by a script like
invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent
spurious full updates while editing attachments. Several other fixes
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seem necessary
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StringWriter.Append() vs StringWriter.Append("\r\n"); StringWriter.Append() produces "\n" in *nix*
* This doesn't solve anything. Just gets the protocol right.
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* we appear to both setup a default configuration and provude identical defaults when we later try to read the values - this is probably not really necessary
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* refactoring
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values for the total throttle (the one that throttles all packet output)
* Not complete yet
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attached. Also make sure that parcel prim counts get updated
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for consistency's sake
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were appearing in the wrong order
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to work anyway)
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(which doesn't include stuff such as script starting time on the region server).
* Yes, you could work this out from timestamps in the logs, but that's far too much work
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old way: each region module interested in chat from client had to
- subscribe to scene.EventManager.OnNewClient
- then in its OnNewClient delegate it would subscribe to
client.OnChatFromViewer to capture chat messages coming
new way: ChatModule is the only region module that uses the "old
way" approach but is now forwarding all client chat via
scene.EventManager.OnChatFromClient
- each region module interested in chat from client now only
subscribes to scene.EventManager.OnChatFromClient
this not only simplifies code, but also allows us to substitute
ChatModule with derived classes (ConciergeModule is going to be one
example).
Also, this changeset changes ChatFromViewer to ChatFromClient as it
doesn't necessarily have to be a viewer that is a chat source.
i've taken great care to only comment out those OnNewClient delegates
that were only used for getting at the client chat --- hope it's not
breaking anything.
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avatar is not present there.
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1. type issues on column create in ado.net
2. not setting a field in the ado.net row translates into explicitely
setting it to null in sqlite land (because it can't read the defaults
stanzas out of the database)
Things should work again after this.
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Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
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* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
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Causes the dataserver event to return "OpenSim" when running on OpenSim.
Requires ThreatLevel to be "High" or above to function.
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invisiprim refresh scripts get sent to the database and remain there when
the agent logs out. This tries to prevent that.
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In Second Life's implementation of llParseString2List(), all spacer
strings which occur within the source string are included in the
resulting list. In OpenSim's implementation, any spacers occurring
at the beginning of the string are discarded; furthermore, if multiple
spacers occur between non-spacer elements, or at the end of the source
string, only the first spacer is added to the resulting list;
the remainder are discarded.
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and region config is loaded from the web
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Thank you, fusspawn, for an implementation of osGetSimulatorVersion.
This patch removes the llRequestSimulatorData(..., 128) hack and
implements the functionality as an osFunction.
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Thanks tglion for the necessary info to solve an ArgumentOutOfRangeException during region start.
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regions in the in-world map. It currently only returns the first region that
matches the search string; in a future version it will return more search
results.
Note: File added; run runprebuild.
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- Removed MapBlockData.Flags; it isn't used anywhere (maybe MapBlockData.RegionFlags replaced it?)
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- Web-map should work again :)
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Thank you, sacha magne, for a patch to add login level and message
commands to the user server
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- Implemented llMapDestination.
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the current state as the Land Object has all these live references back
to Scene.
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test for land.
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from the last commit
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* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently
reproduce this.
* Might really need some throttling of packet send to the client on the OpenSim end.
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inventory interfaces definitely need some rethinking.
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This puts the TaskInventoryDictionary in it's own file.
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approximately sent was not being stored in the ack record
* This meant that acks were being sent out every 250ms when the ack timer fired, rather than when they had actually aged past m_ResendTimeout
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is not respected by sqlite or mysql drivers so that deleting
and object in a region actually deletes that object from any
region.
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required to log in. set_login_params accepts avatar_uuid and password of a
user with god level 200 or more, and allows setting either or both the
login_motd or login_level
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changes
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OSHttpRequest constructor.
* maybe.. it was a key that was null. Obviously you can't still a null key in a string key'ed collection.
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