| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \
| |/ / / / / / / /
| | | | | | | / /
| |_|_|_|_|_|/ /
|/| | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |_|_|_|_|/
| |/| | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
<garmin.kawaguichi@magalaxie.com>
Signed-off-by: Melanie <melanie@t-data.com>
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
do NOT CHANGE THIS, needed for HG 2.0)
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | | |
careminster
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
do NOT CHANGE THIS, needed for HG 2.0)
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
less than an hour ago. Avoids generating the maptile twice on startup.
|
| | | | | | | | |
|
| | | | | | | | |
|
|\ \ \ \ \ \ \ \
| |/ / / / / / /
|/| / / / / / /
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
the 'root' part.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
ContainsPart method and remove method duplication.
HasChildPrim is also misleading since the 'root' prim can also be returned.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch.
http://opensimulator.org/mantis/view.php?id=4680
Thanks to controlbreak for this
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
notifying client of no build permission
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
friends service.
There is no a --cache option which will show friends from the local cache if available.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
FriendsCommandsModule.
Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
|
| |\ \ \ \ \ \ |
|
| | | | | | | | |
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
expect to receive any in this instance.
|
| |\ \ \ \ \ \ |
|
| | | | | | | | |
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Also ass OpenSource header
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This reverts commit 964cae4f37120db34d0d3e2f08ab998215237dfd.
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| |/ / / / / /
| | | | | | /
| |_|_|_|_|/
|/| | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
|
| |\ \ \ \ \ |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels. This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
|
|\ \ \ \ \ \
| |/ / / / / |
|
| |\ \ \ \ \ |
|