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* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
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* dont create terrain map asset for V1 viewers on large regions again, but do ↵UbitUmarov2015-09-171-165/+186
| | | | create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
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* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
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* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
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* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
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* remove bad merge code..UbitUmarov2015-09-171-14/+16
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* remove bad merge from masterUbitUmarov2015-09-161-12/+0
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* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
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* Added migration for UserAccounts table.Kevin Cozens2015-09-151-0/+7
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* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* fix bad side efects of missing avination optional configurationUbitUmarov2015-09-151-11/+16
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* temporary reduce maxwearables, so teleport testing can be performed before ↵UbitUmarov2015-09-151-3/+3
| | | | other regions get updated
* remove redundant using(){}UbitUmarov2015-09-151-47/+40
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* mute watchdog timeouts on world map work threads. They do wait for events ↵UbitUmarov2015-09-151-2/+2
| | | | for a long time
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-145-13/+28
| | | | but needs testing, specially the fail cases, that most likelly need more work
* try to add a mysql migration to avnUbitUmarov2015-09-141-0/+15
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* update ProtocolVersionsUbitUmarov2015-09-141-4/+4
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* Merge branch 'ubitworkvarnew' of ssh://3dhosting.de/var/git/careminster into ↵UbitUmarov2015-09-145-20/+81
|\ | | | | | | ubitworkvarnew
| * Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-135-20/+81
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* | change interface version to 8, as coreUbitUmarov2015-09-141-1/+1
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* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
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* missing file...UbitUmarov2015-09-121-29/+34
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* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
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* remove a silly and not necessary List i addedUbitUmarov2015-09-121-6/+6
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* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
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* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
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* revert validating Library textures. Those need to be on a grid assets or ↵UbitUmarov2015-09-121-14/+0
| | | | will not work anyway
* try to validate textures from library folderUbitUmarov2015-09-121-0/+14
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-124-447/+94
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* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
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* send a reply on UpdateInventoryItem with the transactionID viewer sent. ↵UbitUmarov2015-09-121-1/+3
| | | | Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
* put back diva's cache with her recent fix but also avoid duplicated ↵UbitUmarov2015-09-112-11/+33
| | | | InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
* inventory mess return to the state before divas cache issueUbitUmarov2015-09-118-130/+1465
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* inventory messUbitUmarov2015-09-112-88/+241
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-118-1465/+130
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* remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov2015-09-112-241/+88
| | | | items UUID. Guess it doesn't cover all paths
* add a few terminating / in LSLhttp uris as coreUbitUmarov2015-09-101-4/+4
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* remove a avn thing before it gets into coreUbitUmarov2015-09-101-11/+0
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* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* revert SynchronousRestObjectRequester timeout to miliseconds, and fix where ↵UbitUmarov2015-09-092-3/+3
| | | | it was wrong set in seconds
* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
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* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
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* found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2015-09-092-24/+37
| | | | obvius
* split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2015-09-092-97/+113
| | | | allocation. All physics modules need this ( if not others)
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
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* retouch ubitode moduleUbitUmarov2015-09-091-119/+52
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* add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
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