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Change migration error reporting to not truncate the statement when
reporting. It's a bit messier than the old error reporting, but at least
one gets an idea of what could be wrong again. And things look a lot
neater now.
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prevented the full message from displaying.
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migrations to continue in the face of an error
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This reverts commit 167db502593de5f535d8c322005c63ef263940ed.
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This fixes some type conversion bugs and also makes the estate lists
work properly for MSSQL. Strawberry, please check this.
Signed-off-by: Melanie <melanie@t-data.com>
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This was needed if we want to update to the latest MySQL
connector dll. It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.
By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.
Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
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This DBMS-independent function to be used converting UUIDs
from whatever format used in the DB (string/binary/Guid).
This is mostly needed for MySQL, as in MSSQL they are always
UNIQUEIDENTIFIERs and in SQLite always strings (but would look
better if we use it there anyway).
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This merges AlexRa's work on migration streamlining. This merge is experimental.
If it causes issues, feel free to back out.
Signed-off-by: Melanie <melanie@t-data.com>
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Replaced all NNN_StoreName.sql migration resources with a more
readable, single-file-per-store
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Uses MySqlScript class to correctly run proc/func definitions
that need delimiter change. Requires MySql.Data.dll 6.2 or later.
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Scans for migration resources in either old-style "scattered" (one file per version)
or new-style "integrated" format (single file "Resources/{StoreName}.migrations[.nnn]") with ":VERSION nnn" sections).
In the new-style migrations it also recognizes ':GO' separators for parts of the SQL script
that must be sent to the server separately. The old-style migrations are loaded each in one piece
and don't support the ':GO' feature.
Status: TESTED and works fine in all modes!
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now only be for simultaneous add/removes of scene presences from the scene.
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Signed-off-by: Melanie <melanie@t-data.com>
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for groups"
The patch was for 0.7
This reverts commit 608bb0dfefbbc97aded6d1357dd9d350053411fb.
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Mantis #4646
Signed-off-by: Melanie <melanie@t-data.com>
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some older content
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packet
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with kitto
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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_won't_ do. Might look more elegant, but it's too little information.
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teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
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processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
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sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!)
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the effect of killing a newly connected client.
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