Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Correction of last commit | Tedd Hansen | 2007-12-31 | 3 | -97/+102 | |
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* | Changed type comparison from String to object type | Tedd Hansen | 2007-12-31 | 1 | -9/+9 | |
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* | Correctly output library inventory folder type and version information | Justin Clarke Casey | 2007-12-31 | 2 | -5/+5 | |
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* | Correct location of DotNetEngine. Remove some debug stuff since my addins ↵ | Justin Clarke Casey | 2007-12-31 | 1 | -15/+5 | |
| | | | | problem turned out to be local. | |||||
* | Set svn:eol-style and svn:ignore. | Jeff Ames | 2007-12-31 | 7 | -781/+781 | |
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* | Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵ | Tedd Hansen | 2007-12-31 | 1 | -1/+3 | |
| | | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder. | |||||
* | Standard library folders can now be configued in the xml in ↵ | Justin Clarke Casey | 2007-12-31 | 6 | -55/+158 | |
| | | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. | |||||
* | * Added a catch for RemotingErrors on the TCP init | Teravus Ovares | 2007-12-31 | 1 | -0/+4 | |
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* | * Added graceful remote script server connection error handling | Teravus Ovares | 2007-12-30 | 3 | -46/+298 | |
| | | | | | * Removed a friends module test that I had. | |||||
* | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 2007-12-30 | 8 | -4/+224 | |
| | | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | |||||
* | Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵ | Tedd Hansen | 2007-12-30 | 5 | -6/+19 | |
| | | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. | |||||
* | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2007-12-30 | 7 | -85/+179 | |
| | | | | table between local script ID and remote script ID missing) | |||||
* | Add an extra check that we don't create new inventory folders for a user ↵ | Justin Clarke Casey | 2007-12-30 | 2 | -5/+24 | |
| | | | | that already has a root folder | |||||
* | Added ScriptEngine.RemoteServer module | Tedd Hansen | 2007-12-30 | 4 | -0/+424 | |
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* | Shift default OpenSim library into its own directory | Justin Clarke Casey | 2007-12-30 | 1 | -1/+1 | |
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* | In this commit I am using an editor feature called "Save All" before I commit. | Tedd Hansen | 2007-12-30 | 5 | -1/+23 | |
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* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 7 | -0/+71 | |
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* | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 2007-12-30 | 1 | -36/+34 | |
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* | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 2007-12-30 | 1 | -20/+20 | |
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* | * This update rolls back the packetpool and LibSL changes. Please retest ↵ | Teravus Ovares | 2007-12-30 | 11 | -169/+159 | |
| | | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions | |||||
* | * Applied Melanie's same instance IM fix. This will make IMs work within ↵ | Teravus Ovares | 2007-12-30 | 3 | -19/+22 | |
| | | | | the same OpenSim Instance. | |||||
* | * Extracted out old RezObject method placing at absolute pos without the ↵ | lbsa71 | 2007-12-29 | 1 | -0/+5 | |
| | | | | | | | raytracing * Ignored some bins | |||||
* | Make inventory items nominate explicit inventory folders rather than hardcoding | Justin Clarke Casey | 2007-12-29 | 1 | -7/+12 | |
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* | Allow OpenSim operators to specify their own asset sets without needing to ↵ | Justin Clarke Casey | 2007-12-29 | 2 | -19/+64 | |
| | | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow. | |||||
* | * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵ | Teravus Ovares | 2007-12-28 | 3 | -8/+30 | |
| | | | | and description. Thanks Melanie. | |||||
* | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 2007-12-28 | 1 | -2/+2 | |
| | | | | extraction of hardcoded asset locations into xml | |||||
* | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 2007-12-28 | 1 | -1/+1 | |
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* | Remove now dead code | Justin Clarke Casey | 2007-12-28 | 1 | -44/+0 | |
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* | Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main | Justin Clarke Casey | 2007-12-28 | 6 | -129/+174 | |
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* | * applied melanie's matnis patch #255. Thanks Melanie. | Teravus Ovares | 2007-12-28 | 1 | -2/+2 | |
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* | Move inventory contents configuration files to bin/inventory folder | Justin Clarke Casey | 2007-12-28 | 2 | -6/+6 | |
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* | * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵ | Teravus Ovares | 2007-12-28 | 4 | -11/+50 | |
| | | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings | |||||
* | * Made a copy of parts before updating to avoid dictionary updated ↵ | lbsa71 | 2007-12-28 | 2 | -4/+10 | |
| | | | | | | | | exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object | |||||
* | * redid the AddNewPrim refactoring as that got lost in r2855 | lbsa71 | 2007-12-28 | 1 | -35/+34 | |
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* | Set svn:eol-style. | Jeff Ames | 2007-12-28 | 2 | -4/+4 | |
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* | Patch from Johan: LibSL updated to the latest revision (1568) and all ↵ | Adam Johnson | 2007-12-28 | 10 | -244/+310 | |
| | | | | | | | packets are now recycled to improve performance and memory usage. | |||||
* | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 2007-12-28 | 8 | -100/+91 | |
| | | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing | |||||
* | * Patch from Melanie. Thanks Melanie! | Teravus Ovares | 2007-12-28 | 2 | -4/+4 | |
| | | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode. | |||||
* | * Added ability to create new prim on existing prim (rezzing prim from ↵ | Teravus Ovares | 2007-12-28 | 6 | -54/+121 | |
| | | | | | | | inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now. | |||||
* | Add missing "System." to System.NullReferenceException | Charles Krinke | 2007-12-28 | 1 | -1/+1 | |
| | | | | | so Linux build works again. | |||||
* | * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE ↵ | Teravus Ovares | 2007-12-27 | 1 | -6/+19 | |
| | | | | errors, etc. | |||||
* | Thank you again, Alondria for: | Charles Krinke | 2007-12-27 | 1 | -2/+55 | |
| | | | | | | | | Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added. | |||||
* | * Optimized usings | lbsa71 | 2007-12-27 | 277 | -4427/+4704 | |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | |||||
* | * removed always true if | lbsa71 | 2007-12-27 | 1 | -15/+12 | |
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* | * Fixed MonoSQLite Update Table routine | Teravus Ovares | 2007-12-27 | 4 | -26/+53 | |
| | | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected. | |||||
* | Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵ | Justin Clarke Casey | 2007-12-27 | 3 | -18/+4 | |
| | | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data. | |||||
* | * AssetServerBase: _ProcessRequest is now called GetAsset | lbsa71 | 2007-12-27 | 13 | -39/+82 | |
| | | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. | |||||
* | * Fixed the matching logic error on the LLQuat to axiom quat :P | Teravus Ovares | 2007-12-27 | 1 | -1/+1 | |
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* | * fixed a logic error in the receiving end of the prim load for the sit target | Teravus Ovares | 2007-12-27 | 1 | -2/+5 | |
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* | * Fixed compile issue caused by half-refactoring (sorrry!) | Adam Frisby | 2007-12-27 | 1 | -1/+12 | |
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