Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-11-04 | 16 | -843/+1592 | |
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| * | | | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 2 | -0/+18 | |
| | | | | | | | | | | | | | | | | script engines to use them. | |||||
| * | | | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 6 | -17/+25 | |
| | | | | | | | | | | | | | | | | | | | | Remove all compilation warnings (mostly 'protected' in sealed classes.) Add the dynamicAabbEnable parameter to creation of compound shapes. | |||||
| * | | | BulletSim: search the mesh and hull lists to find shapes if type is not ↵ | Robert Adams | 2012-11-03 | 4 | -20/+96 | |
| | | | | | | | | | | | | | | | | known. This makes sure the correct accounting is done for the particular shape. | |||||
| * | | | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 3 | -61/+120 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | into LinksetCompound where it should be. Create meshes for native shapes when part of a compound linkset because scale is currently per object and not per collision shape. Don't schedule a LinksetCompound refresh if just changing properties. | |||||
| * | | | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 3 | -10/+24 | |
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| * | | | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 10 | -132/+274 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add compound shape creation and freeing in shape manager. Add optional taint-time execution method and update code to use it. Add API2 linkage for more compound shape methods (get num, get/remove by index, ...) Modify perferred shape return so linkset children can have differet shapes than root. Add Position and Orientation calls to linksets so children can be moved around by the linkset by its own calculation. Allows for very general linkset implementations. | |||||
| * | | | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename ↵ | Robert Adams | 2012-11-03 | 5 | -17/+39 | |
| | | | | | | | | | | | | | | | | MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. | |||||
| * | | | BulletSim: Remove use of shapeData in ShapeCollection and rely on the ↵ | Robert Adams | 2012-11-03 | 7 | -266/+256 | |
| | | | | | | | | | | | | | | | | available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. | |||||
| * | | | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ↵ | Robert Adams | 2012-11-03 | 9 | -176/+328 | |
| | | | | | | | | | | | | | | | | of BSLinksetCompound. | |||||
| * | | | BulletSim: vehicle tweeking. | Robert Adams | 2012-11-03 | 3 | -93/+90 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Add AddTorque() method to BSPrim. Remove some manual motor actions in computing angular force (will eventually be replaced with motor class). Remove some experimental changes. | |||||
| * | | | BulletSim: remove center-of-mass setting for linksets because it causes the ↵ | Robert Adams | 2012-11-03 | 5 | -54/+33 | |
| | | | | | | | | | | | | | | | | constraint calculation to pull the objects together. | |||||
| * | | | BulletSim: Use the PostTaints operation to build the linkset once before the ↵ | Robert Adams | 2012-11-03 | 2 | -124/+68 | |
| | | | | | | | | | | | | | | | | next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code. | |||||
| * | | | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 2012-11-03 | 1 | -2/+6 | |
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| * | | | BulletSim: fix problem with multiple linksets stepping on each other if they ↵ | Robert Adams | 2012-11-03 | 1 | -3/+4 | |
| | | | | | | | | | | | | | | | | are built at the same time. | |||||
| * | | | BulletSim: add definitions for linkset collision mask | Robert Adams | 2012-11-03 | 1 | -0/+3 | |
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| * | | | BulletSim: code rearrangement | Robert Adams | 2012-11-03 | 2 | -8/+6 | |
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| * | | | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint ↵ | Robert Adams | 2012-11-03 | 1 | -29/+36 | |
| | | | | | | | | | | | | | | | | variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset. | |||||
| * | | | BulletSim: add post taint taints and post step taints. The post taints ↵ | Robert Adams | 2012-11-03 | 1 | -16/+122 | |
| | | | | | | | | | | | | | | | | operation is most useful and is used by linksets to build and rebuild only once before the simulation step. | |||||
| * | | | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 2012-11-03 | 1 | -1/+1 | |
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| * | | | BulletSim: centralize mass/inertia computation with ↵ | Robert Adams | 2012-11-03 | 3 | -18/+38 | |
| | | | | | | | | | | | | | | | | UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. | |||||
| * | | | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 2012-11-03 | 3 | -6/+6 | |
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| * | | | BulletSim: many small changes for vehicles simulation. | Robert Adams | 2012-11-03 | 1 | -31/+40 | |
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| * | | | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 2012-11-03 | 1 | -8/+28 | |
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| * | | | BulletSim: Add activations after vehicle properties change. Problem was the ↵ | Robert Adams | 2012-11-03 | 1 | -12/+62 | |
| | | | | | | | | | | | | | | | | vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet. | |||||
| * | | | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 3 | -3/+7 | |
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| * | | | BulletSim: Add banking and other new code to vechile dynamics. Add third ↵ | Robert Adams | 2012-11-03 | 11 | -188/+323 | |
| | | | | | | | | | | | | | | | | party license and contributor in for for Aurora-Sim project for physics code. | |||||
| * | | | HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder ↵ | Diva Canto | 2012-11-03 | 1 | -0/+9 | |
| | | | | | | | | | | | | | | | | with parentID=UUID.Zero | |||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2012-11-04 | 11 | -39/+72 | |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | | | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 2 | -0/+18 | |
| | | | | | | | | | | | | | | | | script engines to use them. | |||||
| * | | | Prevent a null client from crashing windlight. | Melanie | 2012-11-03 | 1 | -0/+3 | |
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| * | | | Squash reporting HelloNeighbor exception - it simply means the other sim | Melanie | 2012-11-02 | 1 | -4/+4 | |
| | | | | | | | | | | | | | | | | is down, no need for yellow ink. | |||||
| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-11-02 | 1 | -20/+14 | |
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| | * | | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 2012-11-02 | 1 | -20/+14 | |
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| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-30 | 10 | -32/+75 | |
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| * | \ \ | Merge branch 'ubitwork' into avination | Melanie | 2012-11-01 | 5 | -14/+33 | |
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| | * | | | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 | |
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| | * | | | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 | |
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| | * | | | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 | |
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| | * | | | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 | |
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| | * | | | more debug | UbitUmarov | 2012-10-28 | 1 | -0/+2 | |
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| | * | | | remove pre physics build testing | UbitUmarov | 2012-10-28 | 1 | -1/+1 | |
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| | * | | | Add some extra debug on scene close | UbitUmarov | 2012-10-28 | 1 | -1/+9 | |
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| | * | | | bug fix | UbitUmarov | 2012-10-20 | 2 | -1/+3 | |
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| | * | | | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 2012-10-19 | 1 | -2/+3 | |
| | | | | | | | | | | | | | | | | | | | | it. It costs a lot of cpu and doesn't seem all that usefull. | |||||
| * | | | | Add AnimState to CADU | Melanie | 2012-10-30 | 1 | -0/+18 | |
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| * | | | | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 2012-10-30 | 1 | -1/+1 | |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-11-03 | 8 | -50/+73 | |
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| * | | | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵ | Diva Canto | 2012-11-02 | 3 | -8/+10 | |
| | | | | | | | | | | | | | | | | THESE. | |||||
| * | | | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 | |
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